package com.cooliris.media;
import android.graphics.Bitmap;
public abstract class Texture {
public static final int STATE_UNLOADED = 0;
public static final int STATE_QUEUED = 1;
public static final int STATE_LOADING = 2;
public static final int STATE_LOADED = 3;
public static final int STATE_ERROR = 4;
int mState = STATE_UNLOADED;
int mId;
int mWidth;
int mHeight;
float mNormalizedWidth;
float mNormalizedHeight;
Bitmap mBitmap;
public boolean isCached() {
return false;
}
public final void clear() {
mId = 0;
mState = STATE_UNLOADED;
mWidth = 0;
mHeight = 0;
mNormalizedWidth = 0;
mNormalizedHeight = 0;
if (mBitmap != null) {
mBitmap.recycle();
mBitmap = null;
}
}
public final boolean isLoaded() {
return mState == STATE_LOADED;
}
public final int getState() {
return mState;
}
public final int getWidth() {
return mWidth;
}
public final int getHeight() {
return mHeight;
}
public final float getNormalizedWidth() {
return mNormalizedWidth;
}
public final float getNormalizedHeight() {
return mNormalizedHeight;
}
/** If this returns true, the texture will be enqueued. */
protected boolean shouldQueue() {
return true;
}
/** Returns a bitmap, or null if an error occurs. */
protected abstract Bitmap load(RenderView view);
public boolean isUncachedVideo() {
return false;
}
}