/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Eclipse Public License, Version 1.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.eclipse.org/org/documents/epl-v10.php * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.ide.common.api; import java.util.List; /** * An {@link IViewRule} describes the GLE rules that apply to a given Layout or View object * in the Graphical Layout Editor (GLE). * <p/> * Such a rule is implemented by builtin layout helpers, or 3rd party layout rule implementations * provided with or for a given 3rd party widget. * <p/> * A 3rd party layout rule should use the same fully qualified class name as the layout it * represents, plus "Rule" as a suffix. For example, the layout rule for the * LinearLayout class is LinearLayoutRule, in the same package. * <p/> * Rule instances are stateless. They are created once per View class to handle and are shared * across platforms or editor instances. As such, rules methods should never cache editor-specific * arguments that they might receive. * <p/> * When rules are instantiated, a property "_rules_engine" is dynamically added which references * the {@link IClientRulesEngine} created for this rule. * <p> * <b>NOTE: This is not a public or final API; if you rely on this be prepared * to adjust your code for the next tools release.</b> * </p> */ public interface IViewRule { /** * This method is called by the rule engine when the script is first loaded. * It gives the rule a chance to initialize itself. * * @param fqcn The fully qualified class name of the Layout or View that will be managed by * this rule. This can be cached as it will never change for the lifetime of this rule * instance. This may or may not match the script's filename as it may be the fqcn of a * class derived from the one this rule can handle. * @param engine The engine that is managing the rules. A rule can store a reference to * the engine during initialization and then use it later to invoke some of the * {@link IClientRulesEngine} methods for example to request user input. * @return True if this rule can handle the given FQCN. False if the rule can't handle the * given FQCN, in which case the rule engine will find another rule matching a parent class. */ boolean onInitialize(String fqcn, IClientRulesEngine engine); /** * This method is called by the rules engine just before the script is unloaded. */ void onDispose(); /** * Returns the class name to display when an element is selected in the GLE. * <p/> * If null is returned, the GLE will automatically shorten the class name using its * own heuristic, which is to keep the first 2 package components and the class name. * The class name is the <code>fqcn</code> argument that was given * to {@link #onInitialize(String)}. * * @return Null for the default behavior or a shortened string. */ String getDisplayName(); /** * Invoked by the Rules Engine to retrieve a set of actions to customize * the context menu displayed for this view. The result is not cached and the * method is invoked every time the context menu is about to be shown. * <p/> * Most rules should consider returning <code>super.getContextMenu(node)</code> * and appending their own custom menu actions, if any. * <p/> * Menu actions are either toggles or fixed lists with one currently-selected * item. It is expected that the rule will need to recreate the actions with * different selections when a menu is going to shown, which is why the result * is not cached. However rules are encouraged to cache some or all of the result * to speed up following calls if it makes sense. * * @return Null for no context menu, or a new {@link MenuAction} describing one * or more actions to display in the context menu. */ List<MenuAction> getContextMenu(INode node); /** * Invoked by the Rules Engine to ask the parent layout for the set of layout actions * to display in the layout bar. The layout rule should add these into the provided * list. The order the items are added in does not matter; the * {@link MenuAction#getSortPriority()} values will be used to sort the actions prior * to display, which makes it easier for parent rules and deriving rules to interleave * their respective actions. * * @param actions the list of actions to add newly registered actions into * @param parentNode the parent of the selection, or the selection itself if the root * @param targets the targeted/selected nodes, if any */ void addLayoutActions(List<MenuAction> actions, INode parentNode, List<? extends INode> targets); // ==== Selection ==== /** * Returns a list of strings that will be displayed when a single child is being * selected in a layout corresponding to this rule. This gives the container a chance * to describe the child's layout attributes or other relevant information. * <p/> * Note that this is called only for single selections. * <p/> * * @param parentNode The parent of the node selected. Never null. * @param childNode The child node that was selected. Never null. * @return a list of strings to be displayed, or null or empty to display nothing */ List<String> getSelectionHint(INode parentNode, INode childNode); // ==== Drag'n'drop support ==== /** * Called when the d'n'd starts dragging over the target node. * If interested, returns a DropFeedback passed to onDrop/Move/Leave/Paint. * If not interested in drop, return null. * Followed by a paint. */ DropFeedback onDropEnter(INode targetNode, IDragElement[] elements); /** * Called after onDropEnter. * Returns a DropFeedback passed to onDrop/Move/Leave/Paint (typically same * as input one). * Returning null will invalidate the drop workflow. */ DropFeedback onDropMove(INode targetNode, IDragElement[] elements, DropFeedback feedback, Point where); /** * Called when drop leaves the target without actually dropping. * <p/> * When switching between views, onDropLeave is called on the old node *after* onDropEnter * is called after a new node that returned a non-null feedback. The feedback received here * is the one given by the previous onDropEnter on the same target. * <p/> * E.g. call order is: * <pre> * - onDropEnter(node1) => feedback1 * <i>...user moves to new view...</i> * - onDropEnter(node2) => feedback2 * - onDropLeave(node1, feedback1) * <i>...user leaves canvas...</i> * - onDropLeave(node2, feedback2) * </pre> */ void onDropLeave(INode targetNode, IDragElement[] elements, DropFeedback feedback); /** * Called when drop is released over the target to perform the actual drop. */ void onDropped(INode targetNode, IDragElement[] elements, DropFeedback feedback, Point where); /** * Called when pasting elements in an existing document on the selected target. * * @param targetNode The first node selected. * @param pastedElements The elements being pasted. */ void onPaste(INode targetNode, IDragElement[] pastedElements); // ==== XML Creation ==== /** * Called when a view for this rule is being created. This allows for the rule to * customize the newly created object. Note that this method is called not just when a * view is created from a palette drag, but when views are constructed via a drag-move * (where views are created in the destination and then deleted from the source), and * even when views are constructed programmatically from other view rules. The * {@link InsertType} parameter can be used to distinguish the context for the * insertion. For example, the <code>DialerFilterRule</code> will insert EditText children * when a DialerFilter is first created, but not during a copy/paste or a move. * * @param node the newly created node (which will always be a View that applies to * this {@link IViewRule}) * @param parent the parent of the node (which may not yet contain the newly created * node in its child list) * @param insertType whether this node was created as part of a newly created view, or * as a copy, or as a move, etc. */ void onCreate(INode node, INode parent, InsertType insertType); /** * Called when a child for this view has been created and is being inserted into the * view parent for which this {@link IViewRule} applies. Allows the parent to perform * customizations of the object. As with {@link #onCreate}, the {@link InsertType} * parameter can be used to handle new creation versus moves versus copy/paste * operations differently. * * @param child the newly created node * @param parent the parent of the newly created node (which may not yet contain the * newly created node in its child list) * @param insertType whether this node was created as part of a newly created view, or * as a copy, or as a move, etc. */ void onChildInserted(INode child, INode parent, InsertType insertType); }