/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.ide.common.rendering.api; import java.awt.image.BufferedImage; public interface IAnimationListener { /** * Called when a new animation frame is available for display. * * <p>The {@link RenderSession} object is provided as a convenience. It should be queried * for the image through {@link RenderSession#getImage()}. * * <p>If no {@link IImageFactory} is used, then each new animation frame will be rendered * in its own new {@link BufferedImage} object. However if an image factory is used, and it * always re-use the same object, then the image is only guaranteed to be valid during * this method call. As soon as this method return the image content will be overridden * with new drawing. * */ void onNewFrame(RenderSession scene); /** * Called when the animation is done playing. */ void done(Result result); /** * Return true to cancel the animation. */ boolean isCanceled(); }