/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.assetstudiolib; import com.android.ide.common.util.AssetUtil; import java.awt.Color; import java.awt.Font; import java.awt.Graphics2D; import java.awt.RenderingHints; import java.awt.font.FontRenderContext; import java.awt.font.TextLayout; import java.awt.geom.Rectangle2D; import java.awt.image.BufferedImage; /** * A set of utility classes for rendering text to a {@link BufferedImage}, suitable for use as a * source image to {@link GraphicGenerator} objects. */ public class TextRenderUtil { /** * Renders the given string with the provided {@link Options} to a * {@link BufferedImage}. * * @param text The text to render. * @param paddingPercentage If nonzero, a percentage of the width or height * (whichever is smaller) to add as padding around the text * @param options The optional parameters for rendering the text. * @return An image, suitable for use as an input to a * {@link GraphicGenerator}. */ public static BufferedImage renderTextImage(String text, int paddingPercentage, Options options) { if (options == null) { options = new Options(); } BufferedImage tempImage = AssetUtil.newArgbBufferedImage(1, 1); if (text == null || text.isEmpty()) { return tempImage; } Graphics2D tempG = (Graphics2D) tempImage.getGraphics(); Font font = options.font; if (font == null) { font = new Font(options.fontName, options.fontStyle, options.fontSize); // Map<TextAttribute, Object> map = new Hashtable<TextAttribute, Object>(); // map.put(TextAttribute.TRACKING, 0.3); // font = font.deriveFont(map); } FontRenderContext frc = tempG.getFontRenderContext(); TextLayout layout = new TextLayout(text, font, frc); Rectangle2D bounds = layout.getBounds(); // The padding is a percentage relative to the overall minimum of the width or height if (paddingPercentage != 0) { double minDimension = Math.min(bounds.getWidth(), bounds.getHeight()); double delta = minDimension * paddingPercentage / 100; bounds.setRect(bounds.getMinX() - delta, bounds.getMinY() - delta, bounds.getWidth() + 2 * delta, bounds.getHeight() + 2 * delta); } BufferedImage image = AssetUtil.newArgbBufferedImage(Math.max(1, (int)bounds.getWidth()), Math.max(1, (int)bounds.getHeight())); Graphics2D g = (Graphics2D) image.getGraphics(); g.setColor(new Color(options.foregroundColor, true)); g.setFont(font); g.setRenderingHint( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g.setRenderingHint( RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON); g.drawString(text, (float) -bounds.getX(), (float) -bounds.getY()); g.dispose(); tempG.dispose(); return image; } /** * The parameters for text rendering. There are no required values so a <code>new * Options()</code> object is considered valid. */ public static class Options { // We use a large default font size to reduce the need to scale generated images up. // TODO: Instead, a graphic generator should use a different source image for each density. private static final int DEFAULT_FONT_SIZE = 512; /** Foreground color to render text with, as an AARRGGBB packed integer */ public int foregroundColor = 0xFFFFFFFF; /** * The optional {@link Font} to use. If null, a {@link Font} object will be generated using * the other options. */ public Font font = null; /** * The optional font name. Defaults to {@link Font#SERIF}. * * @see Font#Font(String, int, int) */ public String fontName = Font.SERIF; /** * The optional font styling (bold and/or italic). Defaults to no styling. * * @see Font#Font(String, int, int) */ public int fontStyle = 0; /** * The optional font size, in points. Defaults to a very large font size, to prevent * up-scaling rendered text. * * @see Font#Font(String, int, int) */ public int fontSize = DEFAULT_FONT_SIZE; } }