/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * This is a small port of the "San Angeles Observation" demo * program for OpenGL ES 1.x. For more details, see: * * http://jet.ro/visuals/san-angeles-observation/ * * This program demonstrates how to use a GLSurfaceView from Java * along with native OpenGL calls to perform frame rendering. * * Touching the screen will start/stop the animation. * * Note that the demo runs much faster on the emulator than on * real devices, this is mainly due to the following facts: * * - the demo sends bazillions of polygons to OpenGL without * even trying to do culling. Most of them are clearly out * of view. * * - on a real device, the GPU bus is the real bottleneck * that prevent the demo from getting acceptable performance. * * - the software OpenGL engine used in the emulator uses * the system bus instead, and its code rocks :-) * * Fixing the program to send less polygons to the GPU is left * as an exercise to the reader. As always, patches welcomed :-) */ package com.example.SanAngeles; import android.app.Activity; import android.content.Context; import android.opengl.GLSurfaceView; import android.os.Bundle; import android.view.MotionEvent; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; public class DemoActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mGLView = new DemoGLSurfaceView(this); setContentView(mGLView); } @Override protected void onPause() { super.onPause(); mGLView.onPause(); } @Override protected void onResume() { super.onResume(); mGLView.onResume(); } private GLSurfaceView mGLView; static { System.loadLibrary("sanangeles"); } } class DemoGLSurfaceView extends GLSurfaceView { public DemoGLSurfaceView(Context context) { super(context); mRenderer = new DemoRenderer(); setRenderer(mRenderer); } public boolean onTouchEvent(final MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN) { nativeTogglePauseResume(); } return true; } @Override public void onPause() { super.onPause(); nativePause(); } @Override public void onResume() { super.onResume(); nativeResume(); } DemoRenderer mRenderer; private static native void nativePause(); private static native void nativeResume(); private static native void nativeTogglePauseResume(); } class DemoRenderer implements GLSurfaceView.Renderer { public void onSurfaceCreated(GL10 gl, EGLConfig config) { nativeInit(); } public void onSurfaceChanged(GL10 gl, int w, int h) { //gl.glViewport(0, 0, w, h); nativeResize(w, h); } public void onDrawFrame(GL10 gl) { nativeRender(); } private static native void nativeInit(); private static native void nativeResize(int w, int h); private static native void nativeRender(); private static native void nativeDone(); }