package aima.core.environment.wumpusworld; /** * Artificial Intelligence A Modern Approach (3rd Edition): page 236.<br> * <br> * The <b>wumpus world</b> is a cave consisting of rooms connected by * passageways. Rooms are labeled [x,y], for example [1,1] would indicate the * room in the bottom left, and is also the room the agent always starts in. See * Figure 7.2 for an example room layout representing a wumpus's cave. * * @author Ciaran O'Reilly */ public class Room { private int x = 1; private int y = 1; /** * Constructor. * * @param x * the room's x location. * @param y * the room's y location. */ public Room(int x, int y) { this.x = x; this.y = y; } /** * * @return the room's x location. */ public int getX() { return x; } /** * * @return the room's y location. */ public int getY() { return y; } @Override public String toString() { return "[" + x + "," + y + "]"; } @Override public boolean equals(Object o) { if (o != null && o instanceof Room) { Room r = (Room) o; if (x == r.x && y == r.y) { return true; } return false; } return false; } @Override public int hashCode() { int result = 17; result = 37 * result + getX(); result = 43 * result + getY(); return result; } }