/* * Copyright 2012-2013 Ivan Gadzhega * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package net.ivang.axonix.main.actors.game.level.enemies; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.google.common.eventbus.EventBus; /** * @author Ivan Gadzhega * @since 0.4 */ public class PurpleEnemy extends Enemy { public PurpleEnemy(float x, float y, Skin skin, EventBus eventBus) { super(x, y, 0.75f, Direction.getRandomDiagonal(), eventBus); this.destroyingBlocks = true; this.bouncingOffBlocks = true; // appearance setColor(1, 0.2f, 1f, 1); this.region = skin.getRegion("circular_flare"); particleEffect.load(Gdx.files.internal("data/particles/enemies/enemy_purple.p"), skin.getAtlas()); } }