/* * Copyright 2012-2013 Ivan Gadzhega * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package net.ivang.axonix.main.actors.game.bar; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Table; /** * @author Ivan Gadzhega * @since 0.1 */ public class DebugBar extends Table { private Label fpsLabel; private Label sizeLabel; public DebugBar(Style style) { this.setFillParent(true); this.right().top(); fpsLabel = new Label(null, style.labelStyle); sizeLabel = new Label(null, style.labelStyle); add(fpsLabel).padRight(5); add(sizeLabel).padRight(5); } @Override public void act(float delta) { super.act(delta); String fps = Integer.toString(Gdx.graphics.getFramesPerSecond()); String width = Integer.toString(Gdx.graphics.getWidth()); String height = Integer.toString(Gdx.graphics.getHeight()); fpsLabel.setText(fps + "fps"); sizeLabel.setText(width + "x" + height); } //--------------------------------------------------------------------- // Nested Classes //--------------------------------------------------------------------- public static class Style { public Label.LabelStyle labelStyle; } }