/*
* Copyright 2012-2013 Ivan Gadzhega
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package net.ivang.axonix.main.actors.game.bar;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
/**
* @author Ivan Gadzhega
* @since 0.1
*/
public class DebugBar extends Table {
private Label fpsLabel;
private Label sizeLabel;
public DebugBar(Style style) {
this.setFillParent(true);
this.right().top();
fpsLabel = new Label(null, style.labelStyle);
sizeLabel = new Label(null, style.labelStyle);
add(fpsLabel).padRight(5);
add(sizeLabel).padRight(5);
}
@Override
public void act(float delta) {
super.act(delta);
String fps = Integer.toString(Gdx.graphics.getFramesPerSecond());
String width = Integer.toString(Gdx.graphics.getWidth());
String height = Integer.toString(Gdx.graphics.getHeight());
fpsLabel.setText(fps + "fps");
sizeLabel.setText(width + "x" + height);
}
//---------------------------------------------------------------------
// Nested Classes
//---------------------------------------------------------------------
public static class Style {
public Label.LabelStyle labelStyle;
}
}