/*******************************************************************************
* Copyright 2015 Maximilian Stark | Dakror <mail@dakror.de>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package de.dakror.vloxlands.generate.biome;
import com.badlogic.gdx.math.MathUtils;
import de.dakror.vloxlands.game.voxel.Voxel;
import de.dakror.vloxlands.game.world.Island;
import de.dakror.vloxlands.generate.Beziers;
import de.dakror.vloxlands.generate.WorldGenerator;
/**
* @author Dakror
*/
public class DesertBiome extends Biome {
@Override
public void generate(WorldGenerator worldGen, Island island, int radius) {
int j = (int) (15 + 3 * MathUtils.random() + radius / 8f);
generateBezier(island, Beziers.BOWL, Island.SIZE / 2, Island.SIZE / 2, radius, Island.SIZE / 4 * 3, j, new byte[] { Voxel.get("SANDSTONE").getId() }, true);
generateBezier(island, Beziers.BOWL, Island.SIZE / 2, Island.SIZE / 2, radius - 1, Island.SIZE / 4 * 3 + 1, j, new byte[] { Voxel.get("SAND").getId() }, true);
fillHorizontalCircle(island, Island.SIZE / 2, Island.SIZE / 4 * 3 + 1, Island.SIZE / 2, radius, new byte[] { Voxel.get("AIR").getId() }, true);
worldGen.step();
byte[] sRatio = createRatio(new byte[] { Voxel.get("SANDSTONE").getId(), Voxel.get("STONE").getId(), Voxel.get("SAND").getId() }, new int[] { 5, 2, 1 });
generateSpikes(island, radius / 5, Island.SIZE / 4 * 3, radius, j, sRatio);
worldGen.step();
generateBoulders(island, Island.SIZE / 4 * 3, radius, radius / 4, radius / 2, 3, 6, 4, 7, new byte[] { Voxel.get("SANDSTONE").getId() });
worldGen.step();
generateCrystals(island);
worldGen.step();
}
}