/******************************************************************************* * Copyright 2015 Maximilian Stark | Dakror <mail@dakror.de> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package de.dakror.vloxlands.ai.path; import de.dakror.vloxlands.game.entity.creature.Creature; /** * @author Dakror */ public class BFSConfig { byte voxel; byte meta; byte neighborMeta; float maxRange; int neighborRangeX, neighborRangeY, neighborRangeZ; boolean notMeta; boolean notNeighbor; boolean closest; Creature creature; public BFSConfig(Creature creature) { this.creature = creature; neighborRangeX = neighborRangeY = neighborRangeZ = 1; } public BFSConfig voxel(byte voxel) { this.voxel = voxel; return this; } public BFSConfig range(float maxRange) { this.maxRange = maxRange; return this; } public BFSConfig closest(boolean closest) { this.closest = closest; return this; } public BFSConfig meta(byte meta) { this.meta = meta; return this; } public BFSConfig notmeta(byte meta) { this.meta = meta; notMeta = true; return this; } public BFSConfig neighbor(byte neighborMeta) { this.neighborMeta = neighborMeta; return this; } public BFSConfig notneighbor(byte neighborMeta) { this.neighborMeta = neighborMeta; notNeighbor = true; return this; } public BFSConfig neighborrangeX(int neighborRangeX) { this.neighborRangeX = neighborRangeX; return this; } public BFSConfig neighborrangeY(int neighborRangeY) { this.neighborRangeY = neighborRangeY; return this; } public BFSConfig neighborrangeZ(int neighborRangeZ) { this.neighborRangeZ = neighborRangeZ; return this; } public BFSConfig neighborrange(int neighborRangeX, int neighborRangeY, int neighborRangeZ) { this.neighborRangeX = neighborRangeX; this.neighborRangeY = neighborRangeY; this.neighborRangeZ = neighborRangeZ; return this; } }