package com.marshalchen.common.uimodule.imageprocessing.outputs; import com.marshalchen.common.uimodule.imageprocessing.FastImageProcessingPipeline; import com.marshalchen.common.uimodule.imageprocessing.GLRenderer; import com.marshalchen.common.uimodule.imageprocessing.input.GLTextureOutputRenderer; /** * A screen renderer extension of GLRenderer. * This class accepts a texture as input and renders it to the screen. * @author Chris Batt */ public class ScreenEndpoint extends GLRenderer implements GLTextureInputRenderer { private FastImageProcessingPipeline rendererContext; /** * Creates a GLTextureToScreenRenderer. * If it is not set to full screen mode, the reference to the render context is allowed to be null. * @param rendererContext * A reference to the GLSurfaceView.Renderer that contains the OpenGL context. * @param fullScreenTexture * Whether or not to use the input filter size as the render size or to render full screen. */ public ScreenEndpoint(FastImageProcessingPipeline rendererContext) { super(); this.rendererContext = rendererContext; } @Override protected void initWithGLContext() { setRenderSize(rendererContext.getWidth(), rendererContext.getHeight()); super.initWithGLContext(); } /* (non-Javadoc) * @see project.android.imageprocessing.output.GLTextureInputRenderer#newTextureReady(int, project.android.imageprocessing.input.GLTextureOutputRenderer) */ @Override public void newTextureReady(int texture, GLTextureOutputRenderer source, boolean newData) { texture_in = texture; setWidth(source.getWidth()); setHeight(source.getHeight()); onDrawFrame(); } }