package com.marshalchen.common.uimodule.imageprocessing.filter.blend;
import com.marshalchen.common.uimodule.imageprocessing.filter.MultiInputFilter;
/**
* Applies a division blend of two images
* @author Chris Batt
*/
public class DivideBlendFilter extends MultiInputFilter {
public DivideBlendFilter() {
super(2);
}
@Override
protected String getFragmentShader() {
return
"precision mediump float;\n"
+"uniform sampler2D "+UNIFORM_TEXTURE0+";\n"
+"uniform sampler2D "+UNIFORM_TEXTUREBASE+1+";\n"
+"varying vec2 "+VARYING_TEXCOORD+";\n"
+"void main(){\n"
+" vec4 color1 = texture2D("+UNIFORM_TEXTURE0+","+VARYING_TEXCOORD+");\n"
+" vec4 color2 = texture2D("+UNIFORM_TEXTUREBASE+1+","+VARYING_TEXCOORD+");\n"
+" float r;\n"
+" if (color2.r == 0.0 || ((color1.r / color2.r) > (color1.a / color2.a))) {\n"
+" r = color2.a * color1.a + color2.r * (1.0 - color1.a) + color1.r * (1.0 - color2.a);\n"
+" } else {\n"
+" r = (color1.r * color2.a * color2.a) / color2.r + color2.r * (1.0 - color1.a) + color1.r * (1.0 - color2.a);\n"
+" }\n"
+" float g;\n"
+" if (color2.g == 0.0 || ((color1.g / color2.g) > (color1.a / color2.a))) {\n"
+" g = color2.a * color1.a + color2.g * (1.0 - color1.a) + color1.g * (1.0 - color2.a);\n"
+" } else {\n"
+" g = (color1.g * color2.a * color2.a) / color2.g + color2.g * (1.0 - color1.a) + color1.g * (1.0 - color2.a);\n"
+" }\n"
+" float b;\n"
+" if (color2.b == 0.0 || ((color1.b / color2.b) > (color1.a / color2.a))) {\n"
+" b = color2.a * color1.a + color2.b * (1.0 - color1.a) + color1.b * (1.0 - color2.a);\n"
+" } else {\n"
+" b = (color1.b * color2.a * color2.a) / color2.b + color2.b * (1.0 - color1.a) + color1.b * (1.0 - color2.a);\n"
+" }\n"
+" float a = color2.a + color1.a - color2.a * color1.a;\n"
+" gl_FragColor = vec4(r, g, b, a);\n"
+"}\n";
}
}