package net.minecraft.inventory;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.stats.AchievementList;
import net.minecraft.util.MathHelper;
public class SlotFurnace extends Slot
{
/** The player that is using the GUI where this slot resides. */
private EntityPlayer thePlayer;
private int field_75228_b;
public SlotFurnace(EntityPlayer par1EntityPlayer, IInventory par2IInventory, int par3, int par4, int par5)
{
super(par2IInventory, par3, par4, par5);
this.thePlayer = par1EntityPlayer;
}
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
public boolean isItemValid(ItemStack par1ItemStack)
{
return false;
}
/**
* Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
* stack.
*/
public ItemStack decrStackSize(int par1)
{
if (this.getHasStack())
{
this.field_75228_b += Math.min(par1, this.getStack().stackSize);
}
return super.decrStackSize(par1);
}
public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
{
this.onCrafting(par2ItemStack);
super.onPickupFromSlot(par1EntityPlayer, par2ItemStack);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
* internal count then calls onCrafting(item).
*/
protected void onCrafting(ItemStack par1ItemStack, int par2)
{
this.field_75228_b += par2;
this.onCrafting(par1ItemStack);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
*/
protected void onCrafting(ItemStack par1ItemStack)
{
par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.field_75228_b);
if (!this.thePlayer.worldObj.isRemote)
{
int var2 = this.field_75228_b;
float var3 = FurnaceRecipes.smelting().getExperience(par1ItemStack);
int var4;
if (var3 == 0.0F)
{
var2 = 0;
}
else if (var3 < 1.0F)
{
var4 = MathHelper.floor_float((float)var2 * var3);
if (var4 < MathHelper.ceiling_float_int((float)var2 * var3) && (float)Math.random() < (float)var2 * var3 - (float)var4)
{
++var4;
}
var2 = var4;
}
while (var2 > 0)
{
var4 = EntityXPOrb.getXPSplit(var2);
var2 -= var4;
this.thePlayer.worldObj.spawnEntityInWorld(new EntityXPOrb(this.thePlayer.worldObj, this.thePlayer.posX, this.thePlayer.posY + 0.5D, this.thePlayer.posZ + 0.5D, var4));
}
}
this.field_75228_b = 0;
GameRegistry.onItemSmelted(thePlayer, par1ItemStack);
if (par1ItemStack.itemID == Item.ingotIron.itemID)
{
this.thePlayer.addStat(AchievementList.acquireIron, 1);
}
if (par1ItemStack.itemID == Item.fishCooked.itemID)
{
this.thePlayer.addStat(AchievementList.cookFish, 1);
}
}
}