package net.minecraft.client.particle;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.world.World;
@SideOnly(Side.CLIENT)
public class EntitySplashFX extends EntityRainFX
{
public EntitySplashFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
{
super(par1World, par2, par4, par6);
this.particleGravity = 0.04F;
this.setParticleTextureIndex(this.getParticleTextureIndex() + 1);
if (par10 == 0.0D && (par8 != 0.0D || par12 != 0.0D))
{
this.motionX = par8;
this.motionY = par10 + 0.1D;
this.motionZ = par12;
}
}
}