package net.minecraft.dispenser;
import net.minecraft.block.BlockDispenser;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
public class BehaviorDefaultDispenseItem implements IBehaviorDispenseItem
{
/**
* Dispenses the specified ItemStack from a dispenser.
*/
public final ItemStack dispense(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
ItemStack var3 = this.dispenseStack(par1IBlockSource, par2ItemStack);
this.playDispenseSound(par1IBlockSource);
this.spawnDispenseParticles(par1IBlockSource, EnumFacing.func_82600_a(par1IBlockSource.func_82620_h()));
return var3;
}
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
protected ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource);
ItemStack var5 = par2ItemStack.splitStack(1);
func_82486_a(par1IBlockSource.getWorld(), var5, 6, var3, var4);
return par2ItemStack;
}
public static void func_82486_a(World par0World, ItemStack par1ItemStack, int par2, EnumFacing par3EnumFacing, IPosition par4IPosition)
{
double var5 = par4IPosition.getX();
double var7 = par4IPosition.getY();
double var9 = par4IPosition.getZ();
EntityItem var11 = new EntityItem(par0World, var5, var7 - 0.3D, var9, par1ItemStack);
double var12 = par0World.rand.nextDouble() * 0.1D + 0.2D;
var11.motionX = (double)par3EnumFacing.func_82601_c() * var12;
var11.motionY = 0.20000000298023224D;
var11.motionZ = (double)par3EnumFacing.func_82599_e() * var12;
var11.motionX += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
var11.motionY += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
var11.motionZ += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
par0World.spawnEntityInWorld(var11);
}
/**
* Play the dispense sound from the specified block.
*/
protected void playDispenseSound(IBlockSource par1IBlockSource)
{
par1IBlockSource.getWorld().playAuxSFX(1000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
}
/**
* Order clients to display dispense particles from the specified block and facing.
*/
protected void spawnDispenseParticles(IBlockSource par1IBlockSource, EnumFacing par2EnumFacing)
{
par1IBlockSource.getWorld().playAuxSFX(2000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), this.func_82488_a(par2EnumFacing));
}
private int func_82488_a(EnumFacing par1EnumFacing)
{
return par1EnumFacing.func_82601_c() + 1 + (par1EnumFacing.func_82599_e() + 1) * 3;
}
}