package com.igorcrevar.rolloverchuck.scenes.GameMode;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.igorcrevar.rolloverchuck.ISceneManager;
public class StressFreeGameMode implements IGameMode {
private ISceneManager sceneManager;
public StressFreeGameMode(ISceneManager sceneManager) {
this.sceneManager = sceneManager;
}
@Override
public void init() {
}
@Override
public void update(float timer, float deltaTime) {
}
@Override
public TextureRegion getFieldTextureRegion() {
String texture = "";
switch (sceneManager.getCurrentGameType().getDifficulty()) {
case Easy:
texture = "field1";
break;
case Medium:
texture = "field2";
break;
case Hard:
texture = "field3";
break;
}
return sceneManager.getGameManager().getTextureAtlas("base").findRegion(texture);
}
@Override
public void drawSprites(BitmapFont font, SpriteBatch spriteBatch) {
}
@Override
public void touchUp(int screenX, int screenY, int pointer, int button) {
}
@Override
public void postUpdate(SpriteBatch spriteBatch) {
}
@Override
public void dispose() {
}
}