package com.igorcrevar.rolloverchuck.scenes.GameMode; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; public interface IGameMode { public void init(); public void update(float timer, float deltaTime); public void drawSprites(BitmapFont font, SpriteBatch spriteBatch); public TextureRegion getFieldTextureRegion(); public void touchUp(int screenX, int screenY, int pointer, int button); public void postUpdate(SpriteBatch spriteBatch); public void dispose(); }