package com.igorcrevar.rolloverchuck.scenes.GameMode;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public interface IGameMode {
public void init();
public void update(float timer, float deltaTime);
public void drawSprites(BitmapFont font, SpriteBatch spriteBatch);
public TextureRegion getFieldTextureRegion();
public void touchUp(int screenX, int screenY, int pointer, int button);
public void postUpdate(SpriteBatch spriteBatch);
public void dispose();
}