package com.ftloverdrive.ui;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.utils.Array;
/**
* A Table that draws TextureRegions as a row of tiles, wrapping after N columns.
*
* Usage:
* Array<TextureRegion> tiles = atlas.findRegions( "main-base2" );
* ShatteredImage bigImage = new ShatteredImage( tiles, 5 );
* bigImage.setFillParent( true );
* stage.addActor( bigImage );
*/
public class ShatteredImage extends Table {
public ShatteredImage( Array<? extends TextureRegion> tileRegions, int tileColumns ) {
super();
for ( int n=0; n < tileRegions.size; n++ ) {
Image tileImage = new Image( tileRegions.get(n) );
this.add( tileImage );
if ( n % tileColumns == tileColumns-1 ) {
// This was the last tile in a row.
this.row();
}
}
}
}