package net.minecraft.entity.passive;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.ai.EntityAIFollowParent;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMate;
import net.minecraft.entity.ai.EntityAIPanic;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITempt;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class EntityCow extends EntityAnimal
{
public EntityCow(World par1World)
{
super(par1World);
this.texture = "/mob/cow.png";
this.setSize(0.9F, 1.3F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
this.tasks.addTask(2, new EntityAIMate(this, 0.2F));
this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.itemID, false));
this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
this.tasks.addTask(5, new EntityAIWander(this, 0.2F));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
public int getMaxHealth()
{
return 10;
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.cow.say";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.cow.hurt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.cow.hurt";
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.cow.step", 0.15F, 1.0F);
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
return Item.leather.itemID;
}
/**
* Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
* par2 - Level of Looting used to kill this mob.
*/
protected void dropFewItems(boolean par1, int par2)
{
int j = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
int k;
for (k = 0; k < j; ++k)
{
this.dropItem(Item.leather.itemID, 1);
}
j = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);
for (k = 0; k < j; ++k)
{
if (this.isBurning())
{
this.dropItem(Item.beefCooked.itemID, 1);
}
else
{
this.dropItem(Item.beefRaw.itemID, 1);
}
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
if (itemstack != null && itemstack.itemID == Item.bucketEmpty.itemID)
{
if (--itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketMilk));
}
else if (!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.bucketMilk)))
{
par1EntityPlayer.dropPlayerItem(new ItemStack(Item.bucketMilk.itemID, 1, 0));
}
return true;
}
else
{
return super.interact(par1EntityPlayer);
}
}
/**
* This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
*/
public EntityCow spawnBabyAnimal(EntityAgeable par1EntityAgeable)
{
return new EntityCow(this.worldObj);
}
public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
{
return this.spawnBabyAnimal(par1EntityAgeable);
}
}