package net.minecraft.enchantment;
import java.util.ArrayList;
import com.google.common.collect.ObjectArrays;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.ItemStack;
import net.minecraft.util.DamageSource;
import net.minecraft.util.StatCollector;
public abstract class Enchantment
{
public static final Enchantment[] enchantmentsList = new Enchantment[256];
public static final Enchantment[] field_92090_c;
/** Converts environmental damage to armour damage */
public static final Enchantment protection = new EnchantmentProtection(0, 10, 0);
/** Protection against fire */
public static final Enchantment fireProtection = new EnchantmentProtection(1, 5, 1);
/** Less fall damage */
public static final Enchantment featherFalling = new EnchantmentProtection(2, 5, 2);
/** Protection against explosions */
public static final Enchantment blastProtection = new EnchantmentProtection(3, 2, 3);
/** Protection against projectile entities (e.g. arrows) */
public static final Enchantment projectileProtection = new EnchantmentProtection(4, 5, 4);
/**
* Decreases the rate of air loss underwater; increases time between damage while suffocating
*/
public static final Enchantment respiration = new EnchantmentOxygen(5, 2);
/** Increases underwater mining rate */
public static final Enchantment aquaAffinity = new EnchantmentWaterWorker(6, 2);
public static final Enchantment thorns = new EnchantmentThorns(7, 1);
/** Extra damage to mobs */
public static final Enchantment sharpness = new EnchantmentDamage(16, 10, 0);
/** Extra damage to zombies, zombie pigmen and skeletons */
public static final Enchantment smite = new EnchantmentDamage(17, 5, 1);
/** Extra damage to spiders, cave spiders and silverfish */
public static final Enchantment baneOfArthropods = new EnchantmentDamage(18, 5, 2);
/** Knocks mob and players backwards upon hit */
public static final Enchantment knockback = new EnchantmentKnockback(19, 5);
/** Lights mobs on fire */
public static final Enchantment fireAspect = new EnchantmentFireAspect(20, 2);
/** Mobs have a chance to drop more loot */
public static final Enchantment looting = new EnchantmentLootBonus(21, 2, EnumEnchantmentType.weapon);
/** Faster resource gathering while in use */
public static final Enchantment efficiency = new EnchantmentDigging(32, 10);
/**
* Blocks mined will drop themselves, even if it should drop something else (e.g. stone will drop stone, not
* cobblestone)
*/
public static final Enchantment silkTouch = new EnchantmentUntouching(33, 1);
/**
* Sometimes, the tool's durability will not be spent when the tool is used
*/
public static final Enchantment unbreaking = new EnchantmentDurability(34, 5);
/** Can multiply the drop rate of items from blocks */
public static final Enchantment fortune = new EnchantmentLootBonus(35, 2, EnumEnchantmentType.digger);
/** Power enchantment for bows, add's extra damage to arrows. */
public static final Enchantment power = new EnchantmentArrowDamage(48, 10);
/**
* Knockback enchantments for bows, the arrows will knockback the target when hit.
*/
public static final Enchantment punch = new EnchantmentArrowKnockback(49, 2);
/**
* Flame enchantment for bows. Arrows fired by the bow will be on fire. Any target hit will also set on fire.
*/
public static final Enchantment flame = new EnchantmentArrowFire(50, 2);
/**
* Infinity enchantment for bows. The bow will not consume arrows anymore, but will still required at least one
* arrow on inventory use the bow.
*/
public static final Enchantment infinity = new EnchantmentArrowInfinite(51, 1);
public final int effectId;
private final int weight;
/** The EnumEnchantmentType given to this Enchantment. */
public EnumEnchantmentType type;
/** Used in localisation and stats. */
protected String name;
protected Enchantment(int par1, int par2, EnumEnchantmentType par3EnumEnchantmentType)
{
this.effectId = par1;
this.weight = par2;
this.type = par3EnumEnchantmentType;
if (enchantmentsList[par1] != null)
{
throw new IllegalArgumentException("Duplicate enchantment id!");
}
else
{
enchantmentsList[par1] = this;
}
}
public int getWeight()
{
return this.weight;
}
/**
* Returns the minimum level that the enchantment can have.
*/
public int getMinLevel()
{
return 1;
}
/**
* Returns the maximum level that the enchantment can have.
*/
public int getMaxLevel()
{
return 1;
}
/**
* Returns the minimal value of enchantability needed on the enchantment level passed.
*/
public int getMinEnchantability(int par1)
{
return 1 + par1 * 10;
}
/**
* Returns the maximum value of enchantability nedded on the enchantment level passed.
*/
public int getMaxEnchantability(int par1)
{
return this.getMinEnchantability(par1) + 5;
}
/**
* Calculates de damage protection of the enchantment based on level and damage source passed.
*/
public int calcModifierDamage(int par1, DamageSource par2DamageSource)
{
return 0;
}
/**
* Calculates de (magic) damage done by the enchantment on a living entity based on level and entity passed.
*/
public int calcModifierLiving(int par1, EntityLiving par2EntityLiving)
{
return 0;
}
/**
* Determines if the enchantment passed can be applyied together with this enchantment.
*/
public boolean canApplyTogether(Enchantment par1Enchantment)
{
return this != par1Enchantment;
}
/**
* Sets the enchantment name
*/
public Enchantment setName(String par1Str)
{
this.name = par1Str;
return this;
}
/**
* Return the name of key in translation table of this enchantment.
*/
public String getName()
{
return "enchantment." + this.name;
}
/**
* Returns the correct traslated name of the enchantment and the level in roman numbers.
*/
public String getTranslatedName(int par1)
{
String s = StatCollector.translateToLocal(this.getName());
return s + " " + StatCollector.translateToLocal("enchantment.level." + par1);
}
public boolean canApply(ItemStack par1ItemStack)
{
return this.type.canEnchantItem(par1ItemStack.getItem());
}
/**
* This applies specifically to applying at the enchanting table. The other method {@link #func_92037_a(ItemStack)}
* applies for <i>all possible</i> enchantments.
* @param stack
* @return
*/
public boolean canApplyAtEnchantingTable(ItemStack stack)
{
return this.type.canEnchantItem(stack.getItem());
}
/**
* Add to the list of enchantments applicable by the anvil from a book
*
* @param enchantment
*/
public static void addToBookList(Enchantment enchantment)
{
ObjectArrays.concat(field_92090_c, enchantment);
}
static
{
ArrayList arraylist = new ArrayList();
Enchantment[] aenchantment = enchantmentsList;
int i = aenchantment.length;
for (int j = 0; j < i; ++j)
{
Enchantment enchantment = aenchantment[j];
if (enchantment != null)
{
arraylist.add(enchantment);
}
}
field_92090_c = (Enchantment[])arraylist.toArray(new Enchantment[0]);
}
}