package org.java_websocket; import java.net.InetSocketAddress; import org.java_websocket.drafts.Draft; import org.java_websocket.exceptions.InvalidDataException; import org.java_websocket.exceptions.InvalidHandshakeException; import org.java_websocket.framing.Framedata; import org.java_websocket.framing.Framedata.Opcode; import org.java_websocket.framing.FramedataImpl1; import org.java_websocket.handshake.ClientHandshake; import org.java_websocket.handshake.HandshakeImpl1Server; import org.java_websocket.handshake.ServerHandshake; import org.java_websocket.handshake.ServerHandshakeBuilder; /** * This class default implements all methods of the WebSocketListener that can * be overridden optionally when advances functionalities is needed.<br> **/ public abstract class WebSocketAdapter implements WebSocketListener { /** * Gets the XML string that should be returned if a client requests a Flash * security policy. * * The default implementation allows access from all remote domains, but * only on the port that this WebSocketServer is listening on. * * This is specifically implemented for gitime's WebSocket client for Flash: * http://github.com/gimite/web-socket-js * * @return An XML String that comforts to Flash's security policy. You MUST * not include the null char at the end, it is appended * automatically. * @throws InvalidDataException * thrown when some data that is required to generate the * flash-policy like the websocket local port could not be * obtained e.g because the websocket is not connected. */ @Override public String getFlashPolicy(WebSocket conn) throws InvalidDataException { InetSocketAddress adr = conn.getLocalSocketAddress(); if (null == adr) { throw new InvalidHandshakeException("socket not bound"); } StringBuffer sb = new StringBuffer(90); sb.append("<cross-domain-policy><allow-access-from domain=\"*\" to-ports=\""); sb.append(adr.getPort()); sb.append("\" /></cross-domain-policy>\0"); return sb.toString(); } @Override public void onWebsocketHandshakeReceivedAsClient(WebSocket conn, ClientHandshake request, ServerHandshake response) throws InvalidDataException { } /** * This default implementation does not do anything. Go ahead and overwrite * it. * * @see org.java_websocket.WebSocketListener#onWebsocketHandshakeReceivedAsServer(WebSocket, * Draft, ClientHandshake) */ @Override public ServerHandshakeBuilder onWebsocketHandshakeReceivedAsServer( WebSocket conn, Draft draft, ClientHandshake request) throws InvalidDataException { return new HandshakeImpl1Server(); } /** * This default implementation does not do anything which will cause the * connections to always progress. * * @see org.java_websocket.WebSocketListener#onWebsocketHandshakeSentAsClient(WebSocket, * ClientHandshake) */ @Override public void onWebsocketHandshakeSentAsClient(WebSocket conn, ClientHandshake request) throws InvalidDataException { } /** * This default implementation does not do anything. Go ahead and overwrite * it * * @see org.java_websocket.WebSocketListener#onWebsocketMessageFragment(WebSocket, * Framedata) */ @Override public void onWebsocketMessageFragment(WebSocket conn, Framedata frame) { } /** * This default implementation will send a pong in response to the received * ping. The pong frame will have the same payload as the ping frame. * * @see org.java_websocket.WebSocketListener#onWebsocketPing(WebSocket, * Framedata) */ @Override public void onWebsocketPing(WebSocket conn, Framedata f) { FramedataImpl1 resp = new FramedataImpl1(f); resp.setOptcode(Opcode.PONG); conn.sendFrame(resp); } /** * This default implementation does not do anything. Go ahead and overwrite * it. * * @see @see org.java_websocket.WebSocketListener#onWebsocketPong(WebSocket, * Framedata) */ @Override public void onWebsocketPong(WebSocket conn, Framedata f) { } }