package org.java_websocket; import java.net.InetSocketAddress; import java.nio.ByteBuffer; import java.nio.channels.NotYetConnectedException; import org.java_websocket.drafts.Draft; import org.java_websocket.framing.Framedata; import org.java_websocket.framing.Framedata.Opcode; public interface WebSocket { public enum READYSTATE { NOT_YET_CONNECTED, CONNECTING, OPEN, CLOSING, CLOSED; } public enum Role { CLIENT, SERVER } /** * The default port of WebSockets, as defined in the spec. If the nullary * constructor is used, DEFAULT_PORT will be the port the WebSocketServer is * binded to. Note that ports under 1024 usually require root permissions. */ public static final int DEFAULT_PORT = 80; public static final int DEFAULT_WSS_PORT = 443; /** Convenience function which behaves like close(CloseFrame.NORMAL) */ public void close(); public void close(int code); /** * sends the closing handshake. may be send in response to an other * handshake. */ public void close(int code, String message); /** * This will close the connection immediately without a proper close * handshake. The code and the message therefore won't be transfered over * the wire also they will be forwarded to onClose/onWebsocketClose. **/ public abstract void closeConnection(int code, String message); public abstract Draft getDraft(); /** * @returns never returns null */ public abstract InetSocketAddress getLocalSocketAddress(); /** * Retrieve the WebSocket 'readyState'. This represents the state of the * connection. It returns a numerical value, as per W3C WebSockets specs. * * @return Returns '0 = CONNECTING', '1 = OPEN', '2 = CLOSING' or '3 = * CLOSED' */ public abstract READYSTATE getReadyState(); /** * @returns never returns null */ public abstract InetSocketAddress getRemoteSocketAddress(); /** * Returns the HTTP Request-URI as defined by * http://tools.ietf.org/html/rfc2616#section-5.1.2<br> * If the opening handshake has not yet happened it will return null. **/ public abstract String getResourceDescriptor(); public abstract boolean hasBufferedData(); /** * Returns whether the close handshake has been completed and the socket is * closed. */ public abstract boolean isClosed(); public abstract boolean isClosing(); public abstract boolean isConnecting(); /** * Returns true when no further frames may be submitted<br> * This happens before the socket connection is closed. */ public abstract boolean isFlushAndClose(); public abstract boolean isOpen(); public abstract void send(byte[] bytes) throws IllegalArgumentException, NotYetConnectedException; /** * Send Binary data (plain bytes) to the other end. * * @throws IllegalArgumentException * @throws NotYetConnectedException */ public abstract void send(ByteBuffer bytes) throws IllegalArgumentException, NotYetConnectedException; /** * Send Text data to the other end. * * @throws IllegalArgumentException * @throws NotYetConnectedException */ public abstract void send(String text) throws NotYetConnectedException; /** * Allows to send continuous/fragmented frames conveniently. <br> * For more into on this frame type see * http://tools.ietf.org/html/rfc6455#section-5.4<br> * * If the first frame you send is also the last then it is not a fragmented * frame and will received via onMessage instead of onFragmented even though * it was send by this method. * * @param op * This is only important for the first frame in the sequence. * Opcode.TEXT, Opcode.BINARY are allowed. * @param buffer * The buffer which contains the payload. It may have no bytes * remaining. * @param fin * true means the current frame is the last in the sequence. **/ public abstract void sendFragmentedFrame(Opcode op, ByteBuffer buffer, boolean fin); public abstract void sendFrame(Framedata framedata); }