/**
* File name: ButtonLight.java
* Version: 1.0
* Date: @date 13:14:29
* Author: Sawan J. Kapai Harpalani
* Copyright: Copyright 200X Sawan J. Kapai Harpalani
*
* This file is part of Math Attack.
*
* Math Attack is free software: you can redistribute it
* and/or modify it under the terms of the GNU General
* Public License as published by the Free Software
* Foundation, either version 3 of the License,
* or (at your option) any later version.
*
* Math Attack is distributed in the hope that it will
* be useful, but WITHOUT ANY WARRANTY; without even
* the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General
* Public License along with Math Attack. If not, see
* http://www.gnu.org/licenses/.
*/
package com.sawan.mathattack.scene2d.ui;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.sawan.mathattack.scene2d.AbstractGroupLight;
// TODO: Auto-generated Javadoc
/**
* The Class ButtonLight.
*/
public class ButtonLight extends AbstractGroupLight {
//
/** The is toggle active. */
private boolean isToggleActive;
/**
* Instantiates a new button light.
*
* @param width the width
* @param height the height
* @param texture the texture
* @param DIPActive the DIP active
*/
public ButtonLight(float width, float height, TextureRegion texture,
boolean DIPActive) {
super(width, height, DIPActive);
//
setTextureRegion(texture, true);
this.isToggleActive = false;
}
/**
* Checks if is toggle active.
*
* @return true, if is toggle active
*/
public boolean isToggleActive() {
return isToggleActive;
}
/**
* Sets the toggle active.
*
* @param isToggleActive the new toggle active
*/
public void setToggleActive(boolean isToggleActive) {
this.isToggleActive = isToggleActive;
}
/**
* Sets the toggle switch.
*/
public void setToggleSwitch() {
if (isToggleActive) {
isToggleActive = false;
} else {
isToggleActive = true;
}
}
}