/**
* File name: World.java
* Version: 1.0
* Date: 20/3/2015 10:07:33
* Author: Itop1
* Copyright: Copyright 200X Itop1
*
* This file is part of Math Attack.
*
* Math Attack is free software: you can redistribute it
* and/or modify it under the terms of the GNU General
* Public License as published by the Free Software
* Foundation, either version 3 of the License,
* or (at your option) any later version.
*
* Math Attack is distributed in the hope that it will
* be useful, but WITHOUT ANY WARRANTY; without even
* the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General
* Public License along with Math Attack. If not, see
* http://www.gnu.org/licenses/.
*/
package com.sawan.mathattack.game.layers;
import com.sawan.mathattack.game.GameState;
import com.sawan.mathattack.game.managers.MAGameManager;
import com.sawan.mathattack.scene2d.AbstractWorldScene2d;
/**
* @author Itop1
*
*/
public class World extends AbstractWorldScene2d {
MAGameManager gameManager;
public World(MAGameManager gameManager, float posX, float posY,
float worldWidth, float worldHeight) {
super(posX, posY, worldWidth, worldHeight);
//
this.gameManager = gameManager;
}
@Override
public void act(float delta) {
//
// Actors act under the world if only game state is Running
// ####################################################################
if (gameManager.getGameState() == GameState.GAME_RUNNING) {
super.act(delta);
}
}
}