package com.lfk.justweengine.anim; import com.lfk.justweengine.engine.GameTimer; /** * 判断生死 * * @author liufengkai * Created by liufengkai on 15/12/5. */ public class AliveAnimation extends BaseAnim { private int liftTime; private GameTimer timer; public AliveAnimation(int liftTime) { this.liftTime = liftTime; this.timer = new GameTimer(); animating = true; animType = AnimType.ALIVE; } @Override public boolean adjustAlive(boolean ori) { if (liftTime > 0 && timer.stopWatch(liftTime)) { ori = false; } return ori; } }