package com.gdxjam.systems;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.Family;
import com.badlogic.ashley.systems.IteratingSystem;
import com.gdxjam.GameManager;
import com.gdxjam.components.Components;
import com.gdxjam.components.FSMComponent;
public class FSMSystem extends IteratingSystem {
@SuppressWarnings("unchecked")
public FSMSystem() {
super(Family.all(FSMComponent.class).get());
}
@Override
protected void processEntity(Entity entity, float deltaTime) {
// Updates the entities finite state machine
Components.FSM.get(entity).update();
}
@Override
public boolean checkProcessing() {
return !GameManager.isPaused();
}
}