package com.gdxjam.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
public abstract class AbstractScreen implements Screen {
public boolean paused = false;
@Override
public abstract void show();
@Override
public void render(float delta) {
Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT);
Gdx.gl20.glClearColor(0, 0, 0, 1);
}
@Override
public abstract void resize(int width, int height);
@Override
public abstract void pause();
@Override
public abstract void resume();
@Override
public abstract void hide();
@Override
public abstract void dispose();
}