package com.gdxjam.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; public abstract class AbstractScreen implements Screen { public boolean paused = false; @Override public abstract void show(); @Override public void render(float delta) { Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT); Gdx.gl20.glClearColor(0, 0, 0, 1); } @Override public abstract void resize(int width, int height); @Override public abstract void pause(); @Override public abstract void resume(); @Override public abstract void hide(); @Override public abstract void dispose(); }