/******************************************************************************* * Copyright 2012-Present, MoribitoTech * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.moribitotech.mtx; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.Group; import com.moribitotech.mtx.settings.AppSettings; public abstract class AbstractGroupLight extends Group { // protected final String logTag = "MtxActorLog"; public static boolean logActive = true; // Texture Region for actor (Not mandatory) private TextureRegion textureRegion; private boolean isTextureRegionActive = false; public AbstractGroupLight(TextureRegion textureRegion, boolean isTextureRegionActive, float posX, float posY, float orgnX, float orgnY, float width, float height){ super(); this.textureRegion = textureRegion; this.isTextureRegionActive = isTextureRegionActive; setBounds(posX, posY, width, height); setPosition(posX, posY); setSize(width, height); setOrigin(orgnX, orgnY); } public AbstractGroupLight(TextureRegion textureRegion, boolean isTextureRegionActive, float posX, float posY, float width, float height){ super(); this.textureRegion = textureRegion; this.isTextureRegionActive = isTextureRegionActive; setBounds(posX, posY, width, height); setPosition(posX, posY); setSize(width, height); } public AbstractGroupLight(float posX, float posY, float width, float height){ super(); setBounds(posX, posY, width, height); setPosition(posX, posY); setSize(width, height); } public AbstractGroupLight(float width, float height, boolean DIPActive){ super(); if(DIPActive){ float ratioSize = AppSettings.getWorldSizeRatio(); // setSize(width * ratioSize, height * ratioSize); } else{ setSize(width, height); } } public AbstractGroupLight(){ super(); } @Override public void draw(SpriteBatch batch, float parentAlpha){ super.draw(batch, parentAlpha); // For fade out/in effect batch.setColor(this.getColor()); // DRAW TEXTURE REGION (Draw only if set active and not null) // ################################################################## if(isTextureRegionActive && textureRegion != null){ // Draw it due to actors' settings batch.draw(textureRegion, getX(), getY(), getOriginX(), getOriginY(), getWidth(), getHeight(), getScaleX(), getScaleY(), getRotation()); } } /** * Translate actor in a direction of speed without stopping. Actor moves * in constants speed set without acceleration * * @param speedX axis-X speed * @param speedY axis-Y speed * @param delta the delta time for accurate speed * */ public void translateWithoutAcc(float speedX, float speedY, float delta){ setPosition(getX() + (speedX * delta), getY() + (speedY * delta)); } /** * Get textureRegion of the actor * * @return TextureRegion * * */ public TextureRegion getTextureRegion() { return textureRegion; } /** * Set texture region for the actor, it will be drawn only if texture region is set and active * * @param textureRegion texture region of the actor * @param isTextureRegionActive set texture region active to be drawn or not * */ public void setTextureRegion(TextureRegion textureRegion, boolean isTextureRegionActive) { this.textureRegion = textureRegion; this.isTextureRegionActive = isTextureRegionActive; } }