package com.digitalwolf.drona.sprites;
/*
* The Base class that is extended by most of the sprites in the game
*/
import com.badlogic.gdx.math.Vector2;
public class GameEntity {
public final Vector2 position;
public final Vector2 velocity;
public final Vector2 accel;
public GameEntity(float x, float y) {
this.position = new Vector2(x,y);
this.velocity = new Vector2();
accel = new Vector2();
}
public void update(float deltaTime) {
}
}