package com.digitalwolf.drona.sprites; /* * The Base class that is extended by most of the sprites in the game */ import com.badlogic.gdx.math.Vector2; public class GameEntity { public final Vector2 position; public final Vector2 velocity; public final Vector2 accel; public GameEntity(float x, float y) { this.position = new Vector2(x,y); this.velocity = new Vector2(); accel = new Vector2(); } public void update(float deltaTime) { } }