package com.fdangelo.circleworld.universeengine.utils;
import com.badlogic.gdx.graphics.Color;
public final class PoolColor {
private final Color[][] pool;
private int poolSize;
public PoolColor(final int maxPoolSize) {
pool = new Color[maxPoolSize][];
}
public final Color[] getArray(final int size) {
for (int i = 0; i < poolSize; i++) {
if (pool[i].length == size) {
final Color[] toReturn = pool[i];
pool[i] = pool[poolSize - 1];
poolSize--;
return toReturn;
}
}
final Color[] toReturn = new Color[size];
for (int i = 0; i < size; i++) {
toReturn[i] = new Color();
}
return toReturn;
}
public final void returnArray(final Color[] array) {
if (array != null) {
pool[poolSize++] = array;
}
}
}