import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.tools.imagepacker.TexturePacker2;
import com.badlogic.gdx.tools.imagepacker.TexturePacker2.Settings;
public class AssetsUpdater {
public static void main(String[] args) {
Settings defaultSettings = new Settings();
Settings trilinearSettings = new Settings();
trilinearSettings.filterMag = TextureFilter.Linear;
trilinearSettings.filterMin = TextureFilter.MipMapLinearLinear;
updateAtlas("gui", defaultSettings );
updateAtlas("planets", trilinearSettings);
updateAtlas("player1", trilinearSettings);
updateAtlas("ships", trilinearSettings);
updateAtlas("tilemap", defaultSettings);
}
static private void updateAtlas(String name, Settings settings) {
TexturePacker2.process(settings, "atlas/" + name, "assets/atlas", name);
}
}