package com.com.mr_wrong.GaoFeng;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Shader.TileMode;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.widget.ImageView;
public class RoundImageView extends ImageView {
//绘图的paint
private Paint mBitmapPaint;
//矩阵 用于放大缩小
private Matrix mMatrix;
//渲染图像,使用图像为绘制图像着色
private BitmapShader mBitmapShader;
//圆角的半径
private int mRadius;
//view的宽度
private int mWidth;
public RoundImageView(Context context) {
this(context, null);
}
public RoundImageView(Context context, AttributeSet attrs) {
super(context, attrs);
mMatrix = new Matrix();
mBitmapPaint = new Paint();
mBitmapPaint.setAntiAlias(true);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight());
mRadius = mWidth / 2;
setMeasuredDimension(mWidth, mWidth);
}
/**
* 初始化BitmapShader
*/
private void setUpShader() {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
Bitmap bmp = drawableToBitamp(drawable);
// 将bmp作为着色器,就是在指定区域内绘制bmp
mBitmapShader = new BitmapShader(bmp, TileMode.CLAMP, TileMode.CLAMP);
float scale = 1.0f;
// 拿到bitmap宽或高的小值
int bSize = Math.min(bmp.getWidth(), bmp.getHeight());
scale = mWidth * 1.0f / bSize;
if (!(bmp.getWidth() == getWidth() && bmp.getHeight() == getHeight())) {
// 如果图片的宽或者高与view的宽高不匹配,计算出需要缩放的比例;缩放后的图片的宽高,一定要大于我们view的宽高;所以我们这里取大值;
scale = Math.max(getWidth() * 1.0f / bmp.getWidth(),
getHeight() * 1.0f / bmp.getHeight());
}
// shader的变换矩阵,我们这里主要用于放大或者缩小
mMatrix.setScale(scale, scale);
// 设置变换矩阵
mBitmapShader.setLocalMatrix(mMatrix);
// 设置shader
mBitmapPaint.setShader(mBitmapShader);
}
@Override
protected void onDraw(Canvas canvas) {
if (getDrawable() == null) {
return;
}
setUpShader();
canvas.drawCircle(mRadius, mRadius, mRadius, mBitmapPaint);
}
private Bitmap drawableToBitamp(Drawable drawable) {
if (drawable instanceof BitmapDrawable) {
BitmapDrawable bd = (BitmapDrawable) drawable;
return bd.getBitmap();
}
int w = drawable.getIntrinsicWidth();
int h = drawable.getIntrinsicHeight();
Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, w, h);
drawable.draw(canvas);
return bitmap;
}
}