package com.com.mr_wrong.CustomView.Shader;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Shader;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import com.example.mr_wrong.androidstudioproject.R;
/**
* Created by Mr_Wrong on 15/8/25.
* 跟着手指移动的圆
*/
public class BrickView extends View {
private Paint mPaint, mPaint1;
private Bitmap mBitmap;
private float posx, posy;
public BrickView(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);//圆环
mPaint1 = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(0xFF000000);
mPaint.setStrokeWidth(5);
mPaint1.setStyle(Paint.Style.FILL);
mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.right);
BitmapShader shader = new BitmapShader(mBitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
mPaint1.setShader(shader);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction()==MotionEvent.ACTION_MOVE){
posx = event.getX();
posy = event.getY();
invalidate();
}
return true;
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawCircle(posx,posy,300,mPaint);
canvas.drawCircle(posx,posy,300,mPaint1);
super.onDraw(canvas);
}
}