package com.com.mr_wrong.Bezier; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.os.Handler; import android.os.Message; import android.util.AttributeSet; import android.view.View; import com.Utils.LogUtils; import java.util.ArrayList; import java.util.List; import java.util.Timer; import java.util.TimerTask; /** * Created by Mr_Wrong on 15/7/9. */ public class WaveView extends View { private int mViewWidth; private int mViewHeight; /** * 水位线 */ private float mLevelLine = 300; /** * 波浪起伏幅度 */ private float mWaveHeight = 80; /** * 波长 */ private float mWaveWidth = 200; /** * 被隐藏的最左边的波形 */ private float mLeftSide; private float mMoveLen; /** * 水波平移速度 */ public static final float SPEED = 1.7f; private List<Point> mPointsList; private Paint mPaint; private Paint mTextPaint; private Path mWavePath; private boolean isMeasured = false; private Timer timer; private MyTimerTask mTask; Handler updateHandler = new Handler() { @Override public void handleMessage(Message msg) { // 记录平移总位移 mMoveLen += SPEED; // 水位上升 mLevelLine -= 0.1f; if (mLevelLine < 0) mLevelLine = 0; mLeftSide += SPEED; // 波形平移 for (int i = 0; i < mPointsList.size(); i++) { mPointsList.get(i).setX(mPointsList.get(i).getX() + SPEED); switch (i % 4) { case 0: case 2: mPointsList.get(i).setY(mLevelLine); break; case 1: mPointsList.get(i).setY(mLevelLine + mWaveHeight); break; case 3: mPointsList.get(i).setY(mLevelLine - mWaveHeight); break; } } if (mMoveLen >= mWaveWidth) { // 波形平移超过一个完整波形后复位 mMoveLen = 0; resetPoints(); } invalidate(); } }; /** * 所有点的x坐标都还原到初始状态,也就是一个周期前的状态 */ private void resetPoints() { mLeftSide = -mWaveWidth; for (int i = 0; i < mPointsList.size(); i++) { mPointsList.get(i).setX(i * mWaveWidth / 4 - mWaveWidth); } } public WaveView(Context context) { super(context); init(); } public WaveView(Context context, AttributeSet attrs) { super(context, attrs); init(); } public WaveView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } private void init() { mPointsList = new ArrayList<Point>(); timer = new Timer(); mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setStyle(Paint.Style.FILL); mPaint.setColor(Color.BLUE); mTextPaint = new Paint(); mTextPaint.setColor(Color.WHITE); mTextPaint.setTextAlign(Paint.Align.CENTER); mTextPaint.setTextSize(30); mWavePath = new Path(); } @Override public void onWindowFocusChanged(boolean hasWindowFocus) { super.onWindowFocusChanged(hasWindowFocus); // 开始波动 start(); } private void start() { if (mTask != null) { mTask.cancel(); mTask = null; } mTask = new MyTimerTask(updateHandler); timer.schedule(mTask, 0, 10); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); if (!isMeasured) { isMeasured = true; mViewHeight = getMeasuredHeight(); mViewWidth = getMeasuredWidth(); // 水位线从最底下开始上升 mLevelLine = mViewHeight; // 根据View宽度计算波形峰值 mWaveHeight = mViewWidth / 5f; // 波长等于四倍View宽度也就是View中只能看到四分之一个波形,这样可以使起伏更明显 mWaveWidth = (float) (mViewWidth *1.5); // 左边隐藏的距离预留一个波形 mLeftSide = -mWaveWidth; // 这里计算在可见的View宽度中能容纳几个波形,注意n上取整 int n = (int) Math.round(mViewWidth / mWaveWidth + 0.5);//1 LogUtils.e(n); // n个波形需要4n+1个点,但是我们要预留一个波形在左边隐藏区域,所以需要4n+5个点 for (int i = 0; i < (4 * n + 5); i++) { // 从P0开始初始化到P4n+4,总共4n+5个点 float x = i * mWaveWidth / 4 - mWaveWidth; float y = 0; switch (i % 4) { case 0: case 2: // 零点位于水位线上 y = mLevelLine; break; case 1: // 往下波动的控制点 y = mLevelLine + mWaveHeight; break; case 3: // 往上波动的控制点 y = mLevelLine - mWaveHeight; break; } mPointsList.add(new Point(x, y)); } } } @Override protected void onDraw(Canvas canvas) { mWavePath.reset(); int i = 0; mWavePath.moveTo(mPointsList.get(0).getX(), mPointsList.get(0).getY()); for (; i < mPointsList.size() - 2; i = i + 2) { mWavePath.quadTo(mPointsList.get(i + 1).getX(), mPointsList.get(i + 1).getY(), mPointsList.get(i + 2) .getX(), mPointsList.get(i + 2).getY()); } mWavePath.lineTo(mPointsList.get(i).getX(), mViewHeight); mWavePath.lineTo(mLeftSide, mViewHeight); mWavePath.close(); // mPaint的Style是FILL,会填充整个Path区域 canvas.drawPath(mWavePath, mPaint); // 绘制百分比 canvas.drawText("" + ((int) ((1 - mLevelLine / mViewHeight) * 100)) + "%", mViewWidth / 2, mLevelLine + mWaveHeight + (mViewHeight - mLevelLine - mWaveHeight) / 2, mTextPaint); } class MyTimerTask extends TimerTask { Handler handler; public MyTimerTask(Handler handler) { this.handler = handler; } @Override public void run() { handler.sendMessage(handler.obtainMessage()); } } class Point { private float x; private float y; public float getX() { return x; } public void setX(float x) { this.x = x; } public float getY() { return y; } public void setY(float y) { this.y = y; } public Point(float x, float y) { this.x = x; this.y = y; } } }