/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.snake; import android.app.Activity; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.TextView; /** * Snake: a simple game that everyone can enjoy. * * This is an implementation of the classic Game "Snake", in which you control a serpent roaming * around the garden looking for apples. Be careful, though, because when you catch one, not only * will you become longer, but you'll move faster. Running into yourself or the walls will end the * game. * */ public class Snake extends Activity { /** * Constants for desired direction of moving the snake */ public static int MOVE_LEFT = 0; public static int MOVE_UP = 1; public static int MOVE_DOWN = 2; public static int MOVE_RIGHT = 3; private static String ICICLE_KEY = "snake-view"; private SnakeView mSnakeView; /** * Called when Activity is first created. Turns off the title bar, sets up the content views, * and fires up the SnakeView. * */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.snake_layout); mSnakeView = (SnakeView) findViewById(R.id.snake); mSnakeView.setDependentViews((TextView) findViewById(R.id.text), findViewById(R.id.arrowContainer), findViewById(R.id.background)); if (savedInstanceState == null) { // We were just launched -- set up a new game mSnakeView.setMode(SnakeView.READY); } else { // We are being restored Bundle map = savedInstanceState.getBundle(ICICLE_KEY); if (map != null) { mSnakeView.restoreState(map); } else { mSnakeView.setMode(SnakeView.PAUSE); } } mSnakeView.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { if (mSnakeView.getGameState() == SnakeView.RUNNING) { // Normalize x,y between 0 and 1 float x = event.getX() / v.getWidth(); float y = event.getY() / v.getHeight(); // Direction will be [0,1,2,3] depending on quadrant int direction = 0; direction = (x > y) ? 1 : 0; direction |= (x > 1 - y) ? 2 : 0; // Direction is same as the quadrant which was clicked mSnakeView.moveSnake(direction); } else { // If the game is not running then on touching any part of the screen // we start the game by sending MOVE_UP signal to SnakeView mSnakeView.moveSnake(MOVE_UP); } return false; } }); } @Override protected void onPause() { super.onPause(); // Pause the game along with the activity mSnakeView.setMode(SnakeView.PAUSE); } @Override public void onSaveInstanceState(Bundle outState) { // Store the game state outState.putBundle(ICICLE_KEY, mSnakeView.saveState()); } /** * Handles key events in the game. Update the direction our snake is traveling based on the * DPAD. * */ @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_UP: mSnakeView.moveSnake(MOVE_UP); break; case KeyEvent.KEYCODE_DPAD_RIGHT: mSnakeView.moveSnake(MOVE_RIGHT); break; case KeyEvent.KEYCODE_DPAD_DOWN: mSnakeView.moveSnake(MOVE_DOWN); break; case KeyEvent.KEYCODE_DPAD_LEFT: mSnakeView.moveSnake(MOVE_LEFT); break; } return super.onKeyDown(keyCode, msg); } }