import org.lwjgl.Sys;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import java.io.BufferedReader;
import java.io.DataOutputStream;
import java.io.InputStreamReader;
import java.net.HttpURLConnection;
import java.net.InetAddress;
import java.net.URL;
import java.nio.ByteBuffer;
import static org.lwjgl.glfw.Callbacks.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryUtil.*;
public class HelloWorld {
private String roomID;
// We need to strongly reference callback instances.
private GLFWErrorCallback errorCallback;
private GLFWKeyCallback keyCallback;
// The window handle
private long window;
public void run() {
System.out.println("Hello LWJGL " + Sys.getVersion() + "!");
try {
init();
loop();
// Release window and window callbacks
glfwDestroyWindow(window);
keyCallback.release();
} finally {
// Terminate GLFW and release the GLFWerrorfun
glfwTerminate();
errorCallback.release();
}
}
private void init() {
// Setup an error callback. The default implementation
// will print the error message in System.err.
glfwSetErrorCallback(errorCallback = errorCallbackPrint(System.err));
// Initialize GLFW. Most GLFW functions will not work before doing this.
if ( glfwInit() != GL11.GL_TRUE )
throw new IllegalStateException("Unable to initialize GLFW");
// Configure our window
glfwDefaultWindowHints(); // optional, the current window hints are already the default
glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
int WIDTH = 300;
int HEIGHT = 300;
// Create the window
window = glfwCreateWindow(WIDTH, HEIGHT, "Hello World!", NULL, NULL);
if ( window == NULL )
throw new RuntimeException("Failed to create the GLFW window");
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
glfwSetKeyCallback(window, keyCallback = new GLFWKeyCallback() {
@Override
public void invoke(long window, int key, int scancode, int action, int mods) {
if ( key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE )
glfwSetWindowShouldClose(window, GL_TRUE); // We will detect this in our rendering loop
}
});
// Get the resolution of the primary monitor
ByteBuffer vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
// Center our window
glfwSetWindowPos(
window,
(GLFWvidmode.width(vidmode) - WIDTH) / 2,
(GLFWvidmode.height(vidmode) - HEIGHT) / 2
);
// Make the OpenGL context current
glfwMakeContextCurrent(window);
// Enable v-sync
glfwSwapInterval(1);
// Make the window visible
glfwShowWindow(window);
}
private void loop() {
// This line is critical for LWJGL's interoperation with GLFW's
// OpenGL context, or any context that is managed externally.
// LWJGL detects the context that is current in the current thread,
// creates the ContextCapabilities instance and makes the OpenGL
// bindings available for use.
//GL.createCapabilities(); // valid for latest build
GLContext.createFromCurrent(); // use this line instead with the 3.0.0a build
// Set the clear color
glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
try {
registerRoom();
} catch (Exception e){
e.printStackTrace();
}
// Run the rendering loop until the user has attempted to close
// the window or has pressed the ESCAPE key.
while ( glfwWindowShouldClose(window) == GL_FALSE ) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
glfwSwapBuffers(window); // swap the color buffers
// Poll for window events. The key callback above will only be
// invoked during this call.
glfwPollEvents();
}
}
private void registerRoom() throws Exception {
String url = "http://spacecharge.co.nf/php/room_add.php";
URL obj = new URL(url);
HttpURLConnection con = (HttpURLConnection) obj.openConnection();
//add reuqest header
con.setRequestMethod("POST");
//con.setRequestProperty("User-Agent", USER_AGENT);
con.setRequestProperty("Accept-Language", "en-US,en;q=0.5");
InetAddress IP = InetAddress.getLocalHost();
//System.out.print(IP.getHostAddress());
String urlParameters = "ipAdd=" + IP.getHostAddress();
// Send post request
con.setDoOutput(true);
DataOutputStream wr = new DataOutputStream(con.getOutputStream());
wr.writeBytes(urlParameters);
wr.flush();
wr.close();
int responseCode = con.getResponseCode();
System.out.println("\nSending 'POST' request to URL : " + url);
System.out.println("Post parameters : " + urlParameters);
System.out.println("Response Code : " + responseCode);
BufferedReader in = new BufferedReader(new InputStreamReader(con.getInputStream()));
String inputLine;
StringBuilder response = new StringBuilder();
while ((inputLine = in.readLine()) != null) {
response.append(inputLine);
}
in.close();
//print result
System.out.println("Room Code: " + response.toString());
roomID = response.toString();
glfwMakeContextCurrent(window);
//GLContext.createFromCurrent();
glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
}
public static void main(String[] args) {
new HelloWorld().run();
}
}