package ConnectivityEditor.Window;
import java.nio.FloatBuffer;
import javax.media.opengl.GL2;
import Builder.MainCamera;
import Common.Vector3f;
import Connectivity.IConnectivity;
public interface IConnectivityRenderer{
float getLastHittedDistance();
boolean isHitted(MainCamera camera, float screenX,
float screenY, FloatBuffer distance);
void draw(GL2 gl2);
IConnectivity getConnectivity();
}