package ConnectivityEditor.Window; import java.nio.FloatBuffer; import javax.media.opengl.GL2; import Builder.MainCamera; import Common.Vector3f; import Connectivity.IConnectivity; public interface IConnectivityRenderer{ float getLastHittedDistance(); boolean isHitted(MainCamera camera, float screenX, float screenY, FloatBuffer distance); void draw(GL2 gl2); IConnectivity getConnectivity(); }