package com.me.adventures.screens;
import com.badlogic.gdx.math.Vector2;
import com.me.adventures.characters.*;
import com.me.adventures.main.AdventuresOfManuel;
import com.me.adventures.main.Constant;
public class Nivel4 extends Nivel {
public Nivel4(AdventuresOfManuel adventures, Vector2 posicionManuel) {
super(adventures, posicionManuel);
}
@Override
protected void mapaDelNivel() {
mapaNivel.add(new Puente(adventures, new Vector2(193, 348),Constant.PUENTE_VERTICAL));
}
@Override
protected void objetosDelNivel() {
//Se introducen las paredes del nivel
objetos.add(new Pared(adventures, new Vector2(0, 0), 1024, 58));
objetos.add(new Pared(adventures, new Vector2(135, 0), 58, 754));
objetos.add(new Pared(adventures, new Vector2(135, 696), 348, 58));
objetos.add(new Pared(adventures, new Vector2(483, 725), 58, 29));
objetos.add(new Pared(adventures, new Vector2(483, 696), 58, 29));//
salida = new Salida(adventures, new Vector2(425, 696), Constant.PUERTA, objetos.size()-1);
objetos.add(new Pared(adventures, new Vector2(541, 696), 290, 58));
objetos.add(new Pared(adventures, new Vector2(831, 0), 58, 754));
//Se introducen los demas objetos por fila
objetos.add(new Roca(adventures, new Vector2(251, 580)));
objetos.add(new Roca(adventures, new Vector2(309, 580)));
objetos.add(new Roca(adventures, new Vector2(367, 580)));
objetos.add(new Roca(adventures, new Vector2(425, 580)));
objetos.add(new Roca(adventures, new Vector2(483, 580)));
objetos.add(new Roca(adventures, new Vector2(541, 580)));
objetos.add(new Roca(adventures, new Vector2(715, 522)));
objetos.add(new Roca(adventures, new Vector2(541, 464)));
objetos.add(new Roca(adventures, new Vector2(599, 464)));
objetos.add(new Roca(adventures, new Vector2(657, 464)));
objetos.add(new Roca(adventures, new Vector2(715, 464)));
corazones.add(new Corazon(adventures, new Vector2(193, 406), 0));
objetos.add(new Agua(adventures, new Vector2(251, 406)));
objetos.add(new Agua(adventures, new Vector2(309, 406)));
objetos.add(new Agua(adventures, new Vector2(367, 406)));
objetos.add(new Agua(adventures, new Vector2(425, 406)));
objetos.add(new Roca(adventures, new Vector2(541, 406)));
corazones.add(new Corazon(adventures, new Vector2(599, 406), 0));
objetos.add(new Agua(adventures, new Vector2(251, 348)));
objetos.add(new Agua(adventures, new Vector2(309, 348)));
objetos.add(new Agua(adventures, new Vector2(367, 348)));
cofre = new Cofre(adventures, new Vector2(425, 348), 5);
objetos.add(new Roca(adventures, new Vector2(541, 348)));
corazones.add(new Corazon(adventures, new Vector2(599, 348), 0));
corazones.add(new Corazon(adventures, new Vector2(193, 290), 2));
objetos.add(new Agua(adventures, new Vector2(251, 290)));
objetos.add(new Agua(adventures, new Vector2(309, 290)));
objetos.add(new Agua(adventures, new Vector2(367, 290)));
objetos.add(new Agua(adventures, new Vector2(425, 290)));
objetos.add(new Roca(adventures, new Vector2(541, 290)));
corazones.add(new Corazon(adventures, new Vector2(599, 290), 0));
objetos.add(new Roca(adventures, new Vector2(541, 232)));
objetos.add(new Roca(adventures, new Vector2(599, 232)));
objetos.add(new Roca(adventures, new Vector2(657, 232)));
objetos.add(new Roca(adventures, new Vector2(715, 232)));
objetos.add(new Roca(adventures, new Vector2(715, 174)));
objetos.add(new Roca(adventures, new Vector2(251, 116)));
objetos.add(new Roca(adventures, new Vector2(309, 116)));
objetos.add(new Roca(adventures, new Vector2(367, 116)));
objetos.add(new Roca(adventures, new Vector2(425, 116)));
objetos.add(new Roca(adventures, new Vector2(483, 116)));
objetos.add(new Roca(adventures, new Vector2(541, 116)));
}
@Override
protected void personajesDelNivel() {
personajes.add(new Calavera(adventures, new Vector2(367, 638), manuel));
personajes.add(new Calavera(adventures, new Vector2(657, 348), manuel));
personajes.add(new Calavera(adventures, new Vector2(367, 58), manuel));
personajesMovibles.add(new Bloque(adventures, new Vector2(599, 580), manuel));
personajesMovibles.add(new Bloque(adventures, new Vector2(309, 522), manuel));
personajesMovibles.add(new Bloque(adventures, new Vector2(715, 406), manuel));
personajesMovibles.add(new Bloque(adventures, new Vector2(715, 348), manuel));
personajesMovibles.add(new Bloque(adventures, new Vector2(309, 174), manuel));
personajesMovibles.add(new Bloque(adventures, new Vector2(599, 116), manuel));
personajesMovibles.add(new Bloque(adventures, new Vector2(715, 290), manuel));
}
}