package com.me.adventures.screens; import com.badlogic.gdx.math.Vector2; import com.me.adventures.characters.*; import com.me.adventures.main.AdventuresOfManuel; import com.me.adventures.main.Constant; public class Nivel1 extends Nivel { public Nivel1(AdventuresOfManuel adventures, Vector2 posicionManuel) { super(adventures, posicionManuel); } @Override protected void mapaDelNivel() { } @Override protected void objetosDelNivel() { //Se introducen las paredes del nivel objetos.add(new Pared(adventures, new Vector2(0, 0), 1024, 58)); objetos.add(new Pared(adventures, new Vector2(135, 0), 58, 754)); objetos.add(new Pared(adventures, new Vector2(135, 696), 406, 58)); objetos.add(new Pared(adventures, new Vector2(541, 725), 58, 29)); objetos.add(new Pared(adventures, new Vector2(541, 696), 58, 29));// salida = new Salida(adventures, new Vector2(483,696), Constant.PUERTA, objetos.size()-1); objetos.add(new Pared(adventures, new Vector2(599, 696), 290, 58)); objetos.add(new Pared(adventures, new Vector2(831, 0), 58, 754)); //Se introducen los demas objetos por fila objetos.add(new Roca(adventures, new Vector2(193, 638))); objetos.add(new Roca(adventures, new Vector2(251, 638))); objetos.add(new Roca(adventures, new Vector2(309, 638))); objetos.add(new Roca(adventures, new Vector2(367, 638))); objetos.add(new Roca(adventures, new Vector2(425, 638))); objetos.add(new Roca(adventures, new Vector2(483, 638))); objetos.add(new Roca(adventures, new Vector2(599, 638))); objetos.add(new Roca(adventures, new Vector2(657, 638))); objetos.add(new Arbol(adventures, new Vector2(715, 638))); objetos.add(new Arbol(adventures, new Vector2(773, 638))); objetos.add(new Roca(adventures, new Vector2(193, 580))); objetos.add(new Arbol(adventures, new Vector2(251, 580))); objetos.add(new Arbol(adventures, new Vector2(309, 580))); objetos.add(new Roca(adventures, new Vector2(367, 580))); corazones.add(new Corazon(adventures, new Vector2(425,580), 0)); //no da proyectiles objetos.add(new Roca(adventures, new Vector2(599, 580))); objetos.add(new Roca(adventures, new Vector2(657, 580))); objetos.add(new Arbol(adventures, new Vector2(715, 580))); objetos.add(new Arbol(adventures, new Vector2(773, 580))); objetos.add(new Arbol(adventures, new Vector2(251, 522))); objetos.add(new Arbol(adventures, new Vector2(309, 522))); objetos.add(new Roca(adventures, new Vector2(367, 522))); objetos.add(new Roca(adventures, new Vector2(425, 522))); objetos.add(new Roca(adventures, new Vector2(483, 522))); objetos.add(new Roca(adventures, new Vector2(599, 522))); objetos.add(new Roca(adventures, new Vector2(657, 522))); objetos.add(new Roca(adventures, new Vector2(715, 522))); objetos.add(new Arbol(adventures, new Vector2(773, 522))); objetos.add(new Arbol(adventures, new Vector2(309, 464))); objetos.add(new Arbol(adventures, new Vector2(367, 464))); objetos.add(new Roca(adventures, new Vector2(425, 464))); objetos.add(new Roca(adventures, new Vector2(483, 464))); objetos.add(new Roca(adventures, new Vector2(599, 464))); objetos.add(new Roca(adventures, new Vector2(657, 464))); objetos.add(new Roca(adventures, new Vector2(715, 464))); objetos.add(new Arbol(adventures, new Vector2(773, 464))); objetos.add(new Roca(adventures, new Vector2(425, 406))); objetos.add(new Roca(adventures, new Vector2(483, 406))); objetos.add(new Roca(adventures, new Vector2(599, 406))); objetos.add(new Roca(adventures, new Vector2(657, 406))); objetos.add(new Arbol(adventures, new Vector2(715, 406))); corazones.add(new Corazon(adventures, new Vector2(773,406), 2)); //otorga 2 proyectiles objetos.add(new Roca(adventures, new Vector2(657, 348))); objetos.add(new Arbol(adventures, new Vector2(251, 290))); objetos.add(new Arbol(adventures, new Vector2(309, 290))); objetos.add(new Arbol(adventures, new Vector2(193, 232))); objetos.add(new Arbol(adventures, new Vector2(251, 232))); objetos.add(new Arbol(adventures, new Vector2(309, 232))); objetos.add(new Arbol(adventures, new Vector2(367, 232))); objetos.add(new Arbol(adventures, new Vector2(599, 232))); objetos.add(new Arbol(adventures, new Vector2(657, 232))); objetos.add(new Arbol(adventures, new Vector2(193, 174))); objetos.add(new Arbol(adventures, new Vector2(251, 174))); objetos.add(new Arbol(adventures, new Vector2(309, 174))); objetos.add(new Arbol(adventures, new Vector2(367, 174))); objetos.add(new Arbol(adventures, new Vector2(599, 174))); objetos.add(new Arbol(adventures, new Vector2(657, 174))); objetos.add(new Arbol(adventures, new Vector2(715, 174))); objetos.add(new Roca(adventures, new Vector2(193, 116))); objetos.add(new Arbol(adventures, new Vector2(251, 116))); objetos.add(new Arbol(adventures, new Vector2(309, 116))); objetos.add(new Roca(adventures, new Vector2(367, 116))); cofre = new Cofre(adventures, new Vector2(425, 116), 2); objetos.add(new Arbol(adventures, new Vector2(657, 116))); objetos.add(new Arbol(adventures, new Vector2(715, 116))); objetos.add(new Roca(adventures, new Vector2(193, 58))); objetos.add(new Roca(adventures, new Vector2(251, 58))); objetos.add(new Roca(adventures, new Vector2(309, 58))); objetos.add(new Roca(adventures, new Vector2(367, 58))); objetos.add(new Roca(adventures, new Vector2(425, 58))); objetos.add(new Roca(adventures, new Vector2(483, 58))); } @Override protected void personajesDelNivel() { personajes.add(new Serpiente(adventures, new Vector2(541,348), manuel)); } }