package com.me.adventures.characters; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import com.me.adventures.main.AdventuresOfManuel; public class Pared extends ObjetoDelJuego { public Pared(AdventuresOfManuel adventures, Vector2 posicion, int anchura, int altura) { super(adventures, posicion); bordes = new Rectangle(posicion.x, posicion.y, anchura, altura); } @Override public void draw(SpriteBatch batch) {} @Override public void update() {} }