package com.me.adventures.characters;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.me.adventures.main.AdventuresOfManuel;
public class Pared extends ObjetoDelJuego {
public Pared(AdventuresOfManuel adventures, Vector2 posicion, int anchura, int altura) {
super(adventures, posicion);
bordes = new Rectangle(posicion.x, posicion.y, anchura, altura);
}
@Override
public void draw(SpriteBatch batch) {}
@Override
public void update() {}
}