package com.me.adventures.characters; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; public abstract interface Entidad { public abstract void draw(SpriteBatch batch); public abstract void update(); public abstract Vector2 getPosicion(); public abstract Rectangle getBordes(); }