package com.me.adventures.characters;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import com.me.adventures.main.AdventuresOfManuel;
public class Bloque extends PersonajeDelJuegoEnemigo {
public Bloque(AdventuresOfManuel adventures, Vector2 posicion, Manuel manuel){
super(adventures, posicion, manuel);
Textura = adventures.getManager().get("Enemigos/bloque.png", Texture.class);
esBola = true;
}
@Override
public void draw(SpriteBatch batch) {
batch.draw(Textura, posicion.x, posicion.y, bordes.height, bordes.width);
}
@Override
public void update() {
// TODO Auto-generated method stub
}
@Override
public void activarAtaque() {
// TODO Auto-generated method stub
}
}