package com.me.adventures.buttons; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.math.Vector2; import com.me.adventures.main.AdventuresOfManuel; public class BotonModoMustDie extends Boton { public BotonModoMustDie(AdventuresOfManuel adventures, Vector2 posicion) { super(adventures, posicion); Textura = adventures.getManager().get("Pantallas/BotonNoTransparente.png", Texture.class); asignarBordes(); } @Override protected void funcionamiento() { adventures.iniciarMustDie(); } }