package com.me.adventures.buttons;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.Vector2;
import com.me.adventures.main.AdventuresOfManuel;
public class BotonModoMustDie extends Boton {
public BotonModoMustDie(AdventuresOfManuel adventures, Vector2 posicion) {
super(adventures, posicion);
Textura = adventures.getManager().get("Pantallas/BotonNoTransparente.png", Texture.class);
asignarBordes();
}
@Override
protected void funcionamiento() {
adventures.iniciarMustDie();
}
}