/* ESC/Java2 exercise Objects of this class represent euro amounts. For example, an Amount object with euros == 1 cents == 55 represents 1.55 euro. Specify the class with JML and check it ESC/Java2. NB there may be errors in the code that you have to fix to stop ESC/Java2 from complaining. Also, feel free to improve the code to make it easier to specify in JML, but _only_ do this if you think this makes the code better/easier to understand. You should add enough annotations to stop ESC/Java2 complaining, but you should ALSO specify invariants discussed below: 1) We do not want to represent 1.55 euro as an object with euro == 0 cents == 155 (Note that the "equals" method will not be correct if we allow this.) Specify an invariant that rules this out. 2) We do not want to represent 1.55 euro as an object with euros = 2 cents = -45 Specify one (or more) invariant(s) that rule this out. But note that we DO want to allow negative amounts, otherwise the method negate can't be allowed. It may be useful to use the JML notation ==> (for implication) in your invariants. The only JML keywords needed for this are requires invariant ensures If you want, you can also use non_null While developing your specs, it may be useful to use the keywords assert to add additional assertions in source code, to find out what ESC/Java2 can - or cannot - prove at a given program point. */ public class Amount{ //@ invariant (euros >= 0 && (cents >= 0 && cents <= 99)) || (euros <= 0 && (cents <= 0 && cents >= -99)); // invariant euros >= 0 ==> (cents >= 0 && cents <= 99); // invariant euros <= 0 ==> (cents <= 0 && cents >= -99); private int cents; private int euros; // requires euros >= 0 ==> (cents >= 0 && cents <= 99); // requires euros <= 0 ==> (cents <= 0 && cents >= -99); //@ requires (euros >= 0 && (cents >= 0 && cents <= 99)) || (euros <= 0 && (cents <= 0 && cents >= -99)); public Amount(int euros, int cents) { this.euros = euros; this.cents = cents; } //@ ensures \result != null; public Amount negate(){ return new Amount(-euros,-cents); } //@ requires a != null; public Amount subtract(Amount a){ return this.add(a.negate()); } //@ requires a != null; public Amount add(Amount a){ int new_euros = euros + a.euros; int new_cents = cents + a.cents; if (new_cents <= -100) { new_cents = new_cents + 100; new_euros = new_euros - 1; } if (new_cents >= 100) { new_cents = new_cents - 100; new_euros = new_euros + 1; } if (new_cents < 0 && new_euros > 0) { new_cents = new_cents + 100; new_euros = new_euros - 1; } if (new_cents > 0 && new_euros < 0) { new_cents = new_cents - 100; new_euros = new_euros + 1; } return new Amount(new_euros, new_cents); } public boolean equal(Amount a) { if (a==null) return false; else return (euros == a.euros && cents == a.cents); } }