/*
* See the NOTICE file distributed with this work for additional
* information regarding copyright ownership.
*
* This is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this software; if not, write to the Free
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/
package org.xwiki.refactoring.job.question;
import org.xwiki.model.reference.EntityReference;
import org.xwiki.stability.Unstable;
/**
* Represent an entity with an information about either or not the entity is selected to perform some refactoring.
*
* @version $Id: ff2f48db1e9cb35dcee10b5b71ccb5d41787cf36 $
* @since 9.1RC1
*/
@Unstable
public class EntitySelection
{
/**
* Reference to the entity to select for the refactoring.
*/
private EntityReference entityReference;
/**
* Indicate if the entity is selected or not by the user.
*/
private boolean isSelected = true;
/**
* Construct an EntitySelection.
* @param entityReference the reference of the entity concerned by the refactoring
*/
public EntitySelection(EntityReference entityReference)
{
this.entityReference = entityReference;
}
/**
* @return the reference of the entity to select
*/
public EntityReference getEntityReference()
{
return entityReference;
}
/**
* @return if the user has selected the entity
*/
public boolean isSelected()
{
return isSelected;
}
/**
* Change the state of the entity.
* @param selected either or not the user has selected the entity
*/
public void setSelected(boolean selected)
{
isSelected = selected;
}
}