/* * Copyright 2012 The Solmix Project * * This is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation; either version 2.1 of * the License, or (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.gnu.org/licenses/ * or see the FSF site: http://www.fsf.org. */ package org.solmix.commons.util; /** * * @version 110035 */ public class Bean2 { public Integer getIntObj() { return intObj; } public void setIntObj(Integer intObj) { this.intObj = intObj; } public int getJustInt() { return justInt; } public void setJustInt(int justInt) { this.justInt = justInt; } public Float getFloatObj() { return floatObj; } public void setFloatObj(Float floatObj) { this.floatObj = floatObj; } public float getJustFloat() { return justFloat; } public void setJustFloat(float justFloat) { this.justFloat = justFloat; } public Boolean getBoolObj() { return boolObj; } public void setBoolObj(Boolean boolObj) { this.boolObj = boolObj; } public boolean getJustBool() { return justBool; } public void setJustBool(boolean justBool) { this.justBool = justBool; } public Character getCharObj() { return charObj; } public void setCharObj(Character charObj) { this.charObj = charObj; } public char getJustChar() { return justChar; } public void setJustChar(char justChar) { this.justChar = justChar; } public Byte getByteObj() { return byteObj; } public void setByteObj(Byte byteObj) { this.byteObj = byteObj; } public byte getJustByte() { return justByte; } public void setJustByte(byte justByte) { this.justByte = justByte; } protected Integer intObj; protected int justInt; protected Float floatObj; protected float justFloat; protected Boolean boolObj; protected boolean justBool; protected Character charObj; protected char justChar; protected Byte byteObj; protected byte justByte; }