/*
* Copyright 2012 The Solmix Project
*
* This is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.gnu.org/licenses/
* or see the FSF site: http://www.fsf.org.
*/
package org.solmix.commons.util;
/**
*
* @version 110035
*/
public class Bean2
{
public Integer getIntObj()
{
return intObj;
}
public void setIntObj(Integer intObj)
{
this.intObj = intObj;
}
public int getJustInt()
{
return justInt;
}
public void setJustInt(int justInt)
{
this.justInt = justInt;
}
public Float getFloatObj()
{
return floatObj;
}
public void setFloatObj(Float floatObj)
{
this.floatObj = floatObj;
}
public float getJustFloat()
{
return justFloat;
}
public void setJustFloat(float justFloat)
{
this.justFloat = justFloat;
}
public Boolean getBoolObj()
{
return boolObj;
}
public void setBoolObj(Boolean boolObj)
{
this.boolObj = boolObj;
}
public boolean getJustBool()
{
return justBool;
}
public void setJustBool(boolean justBool)
{
this.justBool = justBool;
}
public Character getCharObj()
{
return charObj;
}
public void setCharObj(Character charObj)
{
this.charObj = charObj;
}
public char getJustChar()
{
return justChar;
}
public void setJustChar(char justChar)
{
this.justChar = justChar;
}
public Byte getByteObj()
{
return byteObj;
}
public void setByteObj(Byte byteObj)
{
this.byteObj = byteObj;
}
public byte getJustByte()
{
return justByte;
}
public void setJustByte(byte justByte)
{
this.justByte = justByte;
}
protected Integer intObj;
protected int justInt;
protected Float floatObj;
protected float justFloat;
protected Boolean boolObj;
protected boolean justBool;
protected Character charObj;
protected char justChar;
protected Byte byteObj;
protected byte justByte;
}