package com.game.framework.display.ui; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.ui.Window; public class DialogWindow extends Window { private TextButton button; public DialogWindow(Skin skin ,String title,String message,String buttonText) { // TODO Auto-generated constructor stub super(title,skin); button = new TextButton("QUIT",skin); Label label = new Label(message,skin); setWidth(label.getWidth()*1.5f); setHeight(button.getHeight() * 2.5f); Table table = new Table(); table.add(label).uniform(); table.row(); table.add(button).center(); add(table); } public TextButton getButton() { return button; } }