package com.game.framework.display.ui;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.Window;
public class DialogWindow extends Window {
private TextButton button;
public DialogWindow(Skin skin ,String title,String message,String buttonText) {
// TODO Auto-generated constructor stub
super(title,skin);
button = new TextButton("QUIT",skin);
Label label = new Label(message,skin);
setWidth(label.getWidth()*1.5f);
setHeight(button.getHeight() * 2.5f);
Table table = new Table();
table.add(label).uniform();
table.row();
table.add(button).center();
add(table);
}
public TextButton getButton() {
return button;
}
}