package org.reunionemu.jreunion.game.skills.bulkan;
import java.util.List;
import java.util.Vector;
import org.reunionemu.jreunion.game.Item;
import org.reunionemu.jreunion.game.LivingObject;
import org.reunionemu.jreunion.game.Player;
import org.reunionemu.jreunion.game.Skill;
import org.reunionemu.jreunion.game.skills.Modifier;
import org.reunionemu.jreunion.server.SkillManager;
public abstract class WeaponMastery extends Skill implements Modifier {
public WeaponMastery(SkillManager skillManager,int id) {
super(skillManager, id);
}
public abstract Class<?> getWeaponType();
@Override
public int getAffectedTargets() {
return 1;
}
public float getDamageModifier(Player player){
float modifier = 1;
Item<?> weapon = player.getEquipment().getMainHand();
if(weapon!=null && weapon.getType().getClass().equals(getWeaponType())){
int level = player.getSkillLevel(this);
if(level>0){
modifier += (0.1+((level-1)*getDamageModifier()));
}
}
return modifier;
}
public float getDamageModifier(){
/*
* lvl 1 = 10%
* lvl 2 = 17%
*
*
* lvl 25 = 200%
*
* 1.90 = 200% - 10%
* 24 = m
*
*
* 200% = 25
* ? = 1
*
*/
/*double percent = 0;
for(int i = 1; i <= getMaxLevel(); i++)
percent += 10 - ((i == 1) ? 0 : ((i == 2) ? 3 : ((i == 14) ? 3 : 2)));
return ((percent/100)+1);*/
return 1.90f/(getMaxLevel()-1);
//f l2 1.90 / (2-1)
}
public boolean getCondition(LivingObject owner){
if(owner instanceof Player){
Player player = (Player)owner;
if(player.getSkillLevel(this)==0)
return false;
Item<?> weapon= player.getEquipment().getMainHand();
return weapon!=null && weapon.getType().getClass().equals(getWeaponType());
}
return false;
}
@Override
public int getLevelRequirement(int level) {
return 4+level;
}
@Override
public int getMaxLevel() {
return 25;
}
@Override
public ValueType getValueType() {
return Modifier.ValueType.DAMAGE;
}
@Override
public ModifierType getModifierType() {
return Modifier.ModifierType.MULTIPLICATIVE;
}
private int [] affectedSkillIds = {0, 18, 31};
private List<Skill> affectedSkills = null ;
@Override
public List<Skill> getAffectedSkills() {
synchronized(affectedSkillIds){
if (affectedSkills==null){
affectedSkills = new Vector<Skill>();
for(int skillId:affectedSkillIds){
SkillManager skillManager = getSkillManager();
affectedSkills.add(skillManager.getSkill(skillId));
}
}
}
return affectedSkills;
}
@Override
public float getModifier(LivingObject livingObject) {
return getDamageModifier((Player)livingObject);
}
}