/* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* Part of the Processing project - http://processing.org Copyright (c) 2015 The Processing Foundation This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, version 2.1. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package processing.core; /** * Surface that's not really visible. Used for PDF and friends, or as a base * class for other drawing surfaces. It includes the standard rendering loop. */ public class PSurfaceNone implements PSurface { protected PApplet sketch; protected PGraphics graphics; protected Thread thread; protected boolean paused; protected Object pauseObject = new Object(); protected float frameRateTarget = 60; protected long frameRatePeriod = 1000000000L / 60L; public PSurfaceNone(PGraphics graphics) { this.graphics = graphics; } @Override public void initOffscreen(PApplet sketch) { this.sketch = sketch; setSize(sketch.sketchWidth(), sketch.sketchHeight()); } // public Component initComponent(PApplet sketch) { // return null; // } @Override public void initFrame(PApplet sketch) {/*, int backgroundColor, int deviceIndex, boolean fullScreen, boolean spanDisplays) {*/ //this.sketch = sketch; throw new IllegalStateException("initFrame() not available with " + getClass().getSimpleName()); } public Object getNative() { return null; } /** Set the window (and dock, or whatever necessary) title. */ @Override public void setTitle(String title) { // You're in a utopian PSurface implementation where titles don't exist. } @Override public void setIcon(PImage image) { // I ain't visible, man. } /** Show or hide the window. */ @Override public void setVisible(boolean visible) { // I'm always invisible. You can't catch me. } /** Set true if we want to resize things (default is not resizable) */ @Override public void setResizable(boolean resizable) { // I don't need size to know my worth. } @Override public void placeWindow(int[] location, int[] editorLocation) { } @Override public void placePresent(int stopColor) { } @Override public void setupExternalMessages() { } @Override public void setAlwaysOnTop(boolean always) { } // @Override public void setLocation(int x, int y) { // I'm everywhere, because I'm nowhere. } @Override public void setSize(int wide, int high) { if (PApplet.DEBUG) { //System.out.format("frame visible %b, setSize(%d, %d) %n", frame.isVisible(), wide, high); new Exception(String.format("setSize(%d, %d)", wide, high)).printStackTrace(System.out); } //if (wide == sketchWidth && high == sketchHeight) { // doesn't work on launch if (wide == sketch.width && high == sketch.height) { if (PApplet.DEBUG) { new Exception("w/h unchanged " + wide + " " + high).printStackTrace(System.out); } return; // unchanged, don't rebuild everything } //throw new RuntimeException("implement me, see readme.md"); sketch.width = wide; sketch.height = high; // set PGraphics variables for width/height/pixelWidth/pixelHeight graphics.setSize(wide, high); } // public void initImage(PGraphics graphics) { // // TODO Auto-generated method stub // // } // public Component getComponent() { // return null; // } // public void setSmooth(int level) { // // TODO Auto-generated method stub // } // void requestFocus() { // } // public void blit() { // // TODO Auto-generated method stub // } public void setCursor(int kind) { } public void setCursor(PImage image, int hotspotX, int hotspotY) { } public void showCursor() { } public void hideCursor() { } // public Thread createThread() { return new AnimationThread(); } public void startThread() { if (thread == null) { thread = createThread(); thread.start(); } else { throw new IllegalStateException("Thread already started in " + getClass().getSimpleName()); } } public boolean stopThread() { if (thread == null) { return false; } thread = null; return true; } public boolean isStopped() { return thread == null || !thread.isAlive(); } // sets a flag to pause the thread when ready public void pauseThread() { PApplet.debug("PApplet.run() paused, calling object wait..."); paused = true; } // halts the animation thread if the pause flag is set protected void checkPause() { if (paused) { synchronized (pauseObject) { try { pauseObject.wait(); // PApplet.debug("out of wait"); } catch (InterruptedException e) { // waiting for this interrupt on a start() (resume) call } } } // PApplet.debug("done with pause"); } public void resumeThread() { paused = false; synchronized (pauseObject) { pauseObject.notifyAll(); // wake up the animation thread } } public void setFrameRate(float fps) { frameRateTarget = fps; frameRatePeriod = (long) (1000000000.0 / frameRateTarget); //g.setFrameRate(fps); } public class AnimationThread extends Thread { public AnimationThread() { super("Animation Thread"); } // broken out so it can be overridden by Danger et al public void callDraw() { sketch.handleDraw(); } /** * Main method for the primary animation thread. * <A HREF="http://java.sun.com/products/jfc/tsc/articles/painting/">Painting in AWT and Swing</A> */ @Override public void run() { // not good to make this synchronized, locks things up long beforeTime = System.nanoTime(); long overSleepTime = 0L; int noDelays = 0; // Number of frames with a delay of 0 ms before the // animation thread yields to other running threads. final int NO_DELAYS_PER_YIELD = 15; /* // If size un-initialized, might be a Canvas. Call setSize() here since // we now have a parent object that this Canvas can use as a peer. if (graphics.image == null) { // System.out.format("it's null, sketchW/H already set to %d %d%n", sketchWidth, sketchHeight); try { EventQueue.invokeAndWait(new Runnable() { public void run() { setSize(sketchWidth, sketchHeight); } }); } catch (InterruptedException ie) { ie.printStackTrace(); } catch (InvocationTargetException ite) { ite.printStackTrace(); } // System.out.format(" but now, sketchW/H changed to %d %d%n", sketchWidth, sketchHeight); } */ // un-pause the sketch and get rolling sketch.start(); while ((Thread.currentThread() == thread) && !sketch.finished) { checkPause(); // Don't resize the renderer from the EDT (i.e. from a ComponentEvent), // otherwise it may attempt a resize mid-render. // Dimension currentSize = canvas.getSize(); // if (currentSize.width != sketchWidth || currentSize.height != sketchHeight) { // System.err.format("need to resize from %s to %d, %d%n", currentSize, sketchWidth, sketchHeight); // } // render a single frame // try { // EventQueue.invokeAndWait(new Runnable() { // public void run() { // System.out.println("calling draw, finished = " + sketch.finished); //System.out.println("calling draw, looping = " + sketch.looping + ", frameCount = " + sketch.frameCount); callDraw(); // EventQueue.invokeLater(new Runnable() { // public void run() { // if (sketch.frameCount == 1) { // requestFocus(); // } // } // }); // } // }); // } catch (InterruptedException ie) { // ie.printStackTrace(); // } catch (InvocationTargetException ite) { // ite.getTargetException().printStackTrace(); // } // wait for update & paint to happen before drawing next frame // this is necessary since the drawing is sometimes in a // separate thread, meaning that the next frame will start // before the update/paint is completed long afterTime = System.nanoTime(); long timeDiff = afterTime - beforeTime; //System.out.println("time diff is " + timeDiff); long sleepTime = (frameRatePeriod - timeDiff) - overSleepTime; if (sleepTime > 0) { // some time left in this cycle try { Thread.sleep(sleepTime / 1000000L, (int) (sleepTime % 1000000L)); noDelays = 0; // Got some sleep, not delaying anymore } catch (InterruptedException ex) { } overSleepTime = (System.nanoTime() - afterTime) - sleepTime; } else { // sleepTime <= 0; the frame took longer than the period overSleepTime = 0L; noDelays++; if (noDelays > NO_DELAYS_PER_YIELD) { Thread.yield(); // give another thread a chance to run noDelays = 0; } } beforeTime = System.nanoTime(); } sketch.dispose(); // call to shutdown libs? // If the user called the exit() function, the window should close, // rather than the sketch just halting. if (sketch.exitCalled) { sketch.exitActual(); } } } }