/* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* Part of the Processing project - http://processing.org Copyright (c) 2012-15 The Processing Foundation Copyright (c) 2004-12 Ben Fry and Casey Reas Copyright (c) 2001-04 Massachusetts Institute of Technology This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, version 2.1. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package processing.opengl; import processing.opengl.PGraphicsOpenGL.GLResourceVertexBuffer; // TODO: need to combine with PGraphicsOpenGL.VertexAttribute public class VertexBuffer { static protected final int INIT_VERTEX_BUFFER_SIZE = 256; static protected final int INIT_INDEX_BUFFER_SIZE = 512; public int glId; int target; int elementSize; int ncoords; boolean index; protected PGL pgl; // The interface between Processing and OpenGL. protected int context; // The context that created this texture. private GLResourceVertexBuffer glres; VertexBuffer(PGraphicsOpenGL pg, int target, int ncoords, int esize) { this(pg, target, ncoords, esize, false); } VertexBuffer(PGraphicsOpenGL pg, int target, int ncoords, int esize, boolean index) { pgl = pg.pgl; context = pgl.createEmptyContext(); this.target = target; this.ncoords = ncoords; this.elementSize = esize; this.index = index; create(); init(); } protected void create() { context = pgl.getCurrentContext(); glres = new GLResourceVertexBuffer(this); } protected void init() { int size = index ? ncoords * INIT_INDEX_BUFFER_SIZE * elementSize : ncoords * INIT_VERTEX_BUFFER_SIZE * elementSize; pgl.bindBuffer(target, glId); pgl.bufferData(target, size, null, PGL.STATIC_DRAW); } protected void dispose() { if (glres != null) { glres.dispose(); glId = 0; glres = null; } } protected boolean contextIsOutdated() { boolean outdated = !pgl.contextIsCurrent(context); if (outdated) { dispose(); } return outdated; } }